NOTE: THERE IS A GAME BREAKING BUG IN THE VERSION CURRENTLY AVAILABLE, BASICALLY POST-TUTORIAL THE GAME IS BORKED. SORRY ABOUT THAT.
This game is an idle game, you're encouraged through the tutorial to wait to try and spawn new dragons. This takes 1 minute per cycle. Don't feel hurried to rush.
This game is primarly programmed for mobile play. The controls are completely through the mouse.
Tap = click Hold = click and don't let go Swipe = click, don't let go, and move Escape = Quit game
Note: The resolution is 1920x1080, so it's rather large and could be hard to play on smaller monitors
Enjoy the tutorial, there are only 2 dragons available at this time. Also I didn't program in a way to swap your currently built feature so only build one at a time or you won't be able to go back to the previously built feature. :)
Programming: Zen00 Art: Shibakita Music: Shibakita
-
Lv. 29
Very cool concept of leaving the game on idle to progress the game, I've never seen this on desktop :)
SubmittedThe Metal Detector
-
Patron
I can see this is the foundation of a mobile game and an interesting entry to begin with - I hope you expand on this and continue to make it as a mobile game because it is a good start and the artwork is unique and interesting :)
SubmittedDisc Recovery
-
Lv. 6
The art was really nice! I loved the watercolor look to it. I don't really enjoy games like this so it wasn't super fun for me, but I can appreciate the concept.
SubmittedChronicling the Cosmos
-
Patron
Nice little game. It played a little odd, but with some fine-tuning, it could be a pretty fun mobile game. Good job
SubmittedGlaucous Primary
-
Lv. 3
It's so cute! I'm afraid my dragon world vanished and died though, got this error after tabbing back in: instance_create_layer :: specified layer "Dragons" does not exist
So not sure what happened. But very cute game. May start another game later this week!
SubmittedMusical Mines