Didn't get the core mechanic of switching bodies in, so it is just a generic half broken shooter. Sounds are a bit loud.

Procedural Characters And Weapons with different speed, health, and damage modifiers

F2 - Restart Room

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  • Tero Hannula
    Patron

    The game looks good, sonuds would be nice if the sound levels would be right. As others have stated, the guns are really inaccurate, with machine gun you sometimes shoot 180 degrees, which was quite funny but absolutly killed the gameplay ^^" The problem was, that enemies run too fast and shoot too accurately compared to the player. You have to be next to the enemies so you can hit them. I got one crash message, didn't read it though. Maybe make player bit faster and of course more accurate, would be more fun to play even if there isn't bodyswapping :)

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  • SpaceMyFriend
    Lv. 15

    Sorry you didn't get to finish this. The game looks and sounds really good! Really top notch stuff. The aiming being really inaccurate was kinda annoying. And enemies were a bit too strong.

    But besides those things and not really being finished, your art was amazing and the sounds were really immersive. Nice work!

  • Josh K.
    Lv. 14

    Josh K and KampHellCoding played your game. If you'd like to see our ratings and reactions check out our video! Your game was around the 1:10:55 mark.

    https://youtu.be/hWLMCMXFPtQ

  • Fachewachewa
    Patron

    It looks really good?? but the shooting is just functional, the full-auto gun is way too imprecise, and the other one is a pain to use since you have to click for each shot.

    Sure, most of the mechanics aren't in the game, but the shooting isn't even complete since every time you kill someone the game crashes.

    Also, the AI needs to calm down, it keeps shooting even if there's a wall or another AI between, making the game really painful to play with the non stop shooting sound.

  • gary butler
    Lv. 6

    With a little polish you've got something awesome. The core game play here is solid. The shooting is fun and reactive. Briefly put a little more lighting on enemies as they die maybe, or have the death sound effect stand out. As is I often kept shooting at dead foes for too long. Art and music are top notch.