Bullet Heaven - Destroy Bullets to avoid the guns hitting each other!

Multiple guns fire bullets at each other every round. Your task is to prevent that.
Click on a bullet to destroy it.
Buy powerups with your coins, and try to stay in the game as long as possible!

Click 'Start wave' to start a wave.
Click on the items in the shop to 'buy' the items.
Click on a gun with a selected item to apply the item to the gun, or press escape to revert the transaction.

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  • FlyAway
    Lv. 9

    A nice little game! I like the idea and the execution was great! Nice job, solid entry! :D

  • arthurgps2
    Lv. 12

    You know the saying "Don't judge a book by its cover"? Well this game is a great example of this (it doesn't have a cover though lol)
    I really like the direction you went with this, with destroying bullets to avoid them hitting another gun, buying stuff to help you with this and stuff. It is a pretty fun game! Would be more interesting if you had more power-ups and such, but great entry!

  • illdie
    Lv. 12

    I like the concept, and it was pretty fun as more guns appeared. I would have liked it to be a little more lenient though.

    Also, once the fourth gun appeared and there was a chain of 3 guns pointing at different identical guns it very distinctly reminded me of that meme where the guy is holding a gun to a copy of himself, I had a laugh at that lol.

  • Fachewachewa

    Fun idea, but like others have said, it's really unforgiving. And the issue with this kind of game is that it takes a while to get going, so getting a game over after only one mistake with no kind of checkpoints means redoing the earlier levels. And while at first you're learning the game, afterwards it gets boring since you already know how to play.

  • Yosi
    Lv. 44

    Having slower bullets or allowing guns to take multiple hits would have helped the difficulty curve. I was trying to play on a laptop but it was quite hard to click the bullets in time!

    epic game

    epic game

  • Allison James

    Unique concept here, with some jazzy music! I was confused on what to do at first - the game maybe needed a lil help screen (if even just a single graphic shown at the start of the game), but once I realised you had to click the buttons, it was fine.

    My reflexes definitely aren't up to scratch, though! The only tactic I could find to work for me was literally just disabling everything but the first two guns each round, and then clicking in the middle of those to catch every bullet without moving xD

    Pleasant music, that and SFX are always good to hear in gm48 entries. Overall, this was a fun lil idea that was completed well. Nice work!

  • Tydecon Games

    This is quite a silly, fun idea :) I feel like it would work better with touch controls on a phone or something to ensure the increasing craziness is well managed - I would suggest a marker for when you are close to the end of the wave as a few times I got ripped off buying a stopper for a gun only to find one bullet later was the end of the wave and I had to buy it again - but that's just a minor suggestion, that aside I thought the idea was cooky and unique and it was a funny experience :)

  • singleshot
    Lv. 43

    Like the idea of stoping violents, its pretty unforgeting difficalty wise though.

    Lost Child

    Lost Child

  • jhmikael
    Lv. 2

    I really like the idea of this game. I had thought that the gameplay would have been a little bit more like a bullet hell. Like this it felt a little slow-paced but kind of frustrating when you always miss 1 little bullet. Otherwise the game does exactly what it is supposed to and it feels complete. It's weird however how the bullets flying just disappear when the wave ends.

  • ZenithTheReborn
    Lv. 2

    Intersting concept mechanically, very unforgiving yet unique game. The hitboxes are too large on the guns and could have benifited from being circularized and reduced, the clickboxes (read, the hitbox for the mouse and not for the guns) on the bullets also should have been slightly larger to account for some error. The background is nice and pleasing to look at. Congrats on your entry!



  • Rovert
    Lv. 5

    Everyone else below pretty much summarized my thoughts. I found a bug though, if I click on a menu button multiple times, it just drains my money. I also would've liked not having to hit escape, and instead just click outside the guns for an upgrade, since this is 99% a mouse-centric game. Might as well make it 100%. Guns should've also had multiple hitpoints, or a global health counter, maybe with a healing upgrade imo. If there were multiple gun types, I couldn't see them because I kept dying instantly.

  • Jaspo
    Lv. 16

    On the one hand it fits the theme well; trying to prevent violence, on the other hand, it doesn't fit the theme because the guns can be "harmed" in the playing of the game. The core game mechanic is good but not executed as well as it could've been. Also a round counter would've been really nice.

  • HOPL
    Lv. 2

    Such a unique idea!

    I didn't realize I needed to click on the bullets at first and the upgrades were a little lackluster but I think the idea for them was solid. I hadn't made it very far but I'm sure the chaos that ensues eventually makes it pretty intense and the available upgrades are probably pretty necessary.

    It's a simple game that plays well and I appluad you for that. One of the hardest parts for me for a game jam is keeping it simple without overloading futures. Everything in this game seems to work exactly how it's supposed to

  • Stratemagician
    Lv. 3

    Very unforgiving game haha, 1 wrong move and its game over. I like the premise of the game but the execution was a bit lacking IMO. Some suggestions would be: Work on the hitboxes for clicking the bullets, it feels a bit clunky. The noise when clicking multiple bullets at once stacks and gets noisy. More powerups, maybe ones that let you click in an area, or destroy the ocassional bullet automatically Maybe a bullet destruction animation/particle type thing, also maybe a gun firing animation UI could look nicer, the font wasn't amazing. Keep at it!