'Screw this' is a game about an escape, only using a screwdriver.


A/S / Left-arrow/Right-arrow -- Move
Space -- Jump
Mouse Wheel - Screw

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  • Jupiter Hadley
    Lv. 13

    Great screwdriver! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/CSolNVWY9mU

  • Nik Sudan
    Lv. 4

    Excellent mechanic! Really enjoyed scrolling... wouldn't think I'd ever be saying that! I need to train my finger muscles...

  • reBTF
    Lv. 3

    I love this game, a great theme and some mechanics very well used. I was a bit confused about the keycode at the start but it all clicked after I got the first digit and I loved the goal that it pointed me towards.

    A little bit inconvenient to turn the mouse wheel so much to move the platforms and the combat was a bit weak but it did fit the theme well.

    A very nicely designed little game, great job!



  • Kwis
    Lv. 67

    I like the screwing sound and how the mechanic revolves around that!

    Too bad screwing the safe has the same effect as inputing the complete code... I expected something different.

    The game doesn't look bad but suffers from a lack of readability. The main issue is that the game is dark and you can't quite see everything clearly, making it frustrating when you didn't expect a pit here and there. The black fading on the sides of the window isn't helping. Also, coming back from a room doesn't indicate your place in the room so it's a bit confusing.

  • Fachewachewa

    Okay so first, this is a classic, but WHYYYYY can I use arrows instead of WASD if I can't jump with up. You have to use spacebar and the mouse, so really, arrows are not an option if you can't jump with up.

    Anyways. Too bad the characters are just squares because the game looks good, sounds good too!
    The mechanic is fun, and the rotating room was very nice. Good game overall.

    Now there are a few problems, mainly in readability : -In the "hub", it took me a while to understand that there were multiple exits. There should be a thing indicating the different exits, especially since you just put block to prevent us to go back after that. -Same with the enemies, in the first room I didn't realize at first I should be attacking in close range, so I thought I had to make the enemy charge into the door. Attacking enemies needs some feedback, esp. since the screwdriver can be used at any range for puzzles. -and there is a "bug" in the main room, if you go left at the top you just fall out of the room.

  • Joseph
    Lv. 4

    Cool proof of concept. My favorite part was rotating section, which is something I imagine was pretty tricky to get working well in a 48 hour jam. Music is pretty catchy too.

    I think my only real gripe is that I didn't know you had to go down at the first room to reach the challenges so I spent a good minute or two just trying to figure out where to go (that block at the top didn't look solid). At least this was right at the beginning so there wasn't too many options to try at that point.

    P.S. I love that you can beat the game instantly if you start a new game and remember the combination. Would be nice if there was a secret if you did that, but the fact that you can win that way at all is pretty satisfying.



  • Katy Hacking
    Lv. 3

    Really fun to play. Took me ages to figure out that I should use the mouse wheel-- apparently I can't read, haha.

    Sometimes jumping doesn't work right. This is really, really frustrating. Also wish there had been something to mess around with on the end screen, something to turn or jump around on while going "yay, that was fun."

    The puzzles were fun & used the theme well. Good game.