So, I'm going to be honest. I didn't have much time to make this and it's buggy and only one level. I didn't polish it but I see it more like a proof of concept. So, make of it what you will.
Summary
Reflecto Man features appealing graphics and an interesting core mechanic of reflecting projectiles, which some players appreciated. However, many found the gameplay lacking in depth and content, with unclear controls and no clear connection to the jam theme 'Sacrifice'. The absence of a restart option and limited sound design were also noted as drawbacks. Suggestions included adding control instructions, improving gameplay variety, and better theme integration.
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Lv. 10
The art is very good, but you're right, there is not so much to do...
Moreover, I could just spam the reflection, you could also add a cooldown to prevent it.
SubmittedThe Tears of Lorem
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Lv. 13
Looks like a good start! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/syYlrVk54P8
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Patron
I would have never guessed to use the mouse to reflect. If you move with the arrow keys, just put action on space... Getting killed repeatedly almost at the start and no even having a restart option was no fun.
Also, no relation with the theme, and you should really disclose it was supposed to be an entry in another jam (i guess ?)
SubmittedThanks for your Sacrifice
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Lv. 38
Controls (from what I can tell):
- Move - Left/Right
- Jump - Up
- Reflect - Left Mouse Button
I like the idea and the graphics look nice, but as you said this is clearly unfinished. You should add the controls to the description and add some images.
SubmittedSeven Sacrifices
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Lv. 15
It looks really nice! It might be a good idea to list some controls in the description though. It took me awhile to figure out controls in between dying and restarting the game. Again the graphics look really good!
SubmittedPower Hearts!