Disclaimer: The game was also submitted to the GMTK game jam.
A game about you surviving enemies trying to kill you, while your only way to defend yourself can kill you.
By shooting, you shrink. When enemies attack you, you shrink. You lost when you shrunk into nothingness. The only way to grow back, even bigger than before, is to catch your projectiles, which bounce off walls and grow as they kill enemies.
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Lv. 13
Simple, but very fun! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/Ub8Q0nEDs3I
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Lv. 2
Cool! Thank you, will check it out!
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Lv. 10
This game is really cool and the mechanics are spot on! The combos the player can make with shooting multiple enemies in a row rocks and brings different strategies to the table. With the right aesthetics, this could be a great mobile game. Good work!
SubmittedThe Tears of Lorem
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Lv. 2
Thank you!
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Lv. 38
Nice game. My best score was 329. The main mechanic is interesting and pretty fun to use. I like how projectiles can grow by hitting multiple enemies - it adds some interesting strategy. The visual style is simple, but also clean and effective. It could really do with something to mix things up as the game progresses, though. Perhaps some new enemy types?
SubmittedSeven Sacrifices
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Lv. 2
Thanks a lot! Yeah, that's definitly something to add, during the jam I wanted to make sure what I add was the best it could be with the limited time we all had, so I didn't want to go and add stuff before the rest was somewhat polished, even though that's the sort of thing I too think the game needs to be better now.
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Lv. 4
This is probably the most entertaining (to me) game I've played so far. Great concept and brilliantly executed, especially with balancing whether to catch your bullet or wait for it to gain more mass but risk the de-spawn. This was very fun!
SubmittedHeroic Handiwork
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Lv. 2
Thank you very much!
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Lv. 67
I like the mechanic! Too bad the enemy spawning is a bit too random and that they're so fast, making it really difficult to get bigger.
SubmittedMunchun
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Lv. 2
Thank you! Enemy spawning does seem to be a problem, and difficulty bas always been something hard to tune for me, but I did try to make enemies spawn slowly at the beginning and then gradually faster but I didn't have time to test it extensively...
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Patron
Well executed mechanic, I like how the projectiles get bigger if they kill multiple ennemies. But sometimes enemies almost spawn on me :(
SubmittedThanks for your Sacrifice
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Lv. 2
Thanks for playing and for the feedback! Sorry to hear that, that shouldn't happen... I have a few ideas on what might cause the issue, something to look into if I ever do a post-jam version :)
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Lv. 3
I really liked this game . I thought the shooting and regrowing mechanic was really cool, it was an interesting way to limit the players shots. Nice Job.
SubmittedSave Yourself
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Lv. 2
Thanks !
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Lv. 4
Cool game, really loved the growth dynamic of the player, and how that ties into the different strategies you take on whilst playing, as being big means you're an easier target, but being small means you're closer to death. Awesome! Perhaps speed up the movement in the game? Felt a bit slow at times. Or perhaps relate movement speed to size. So the bigger the ball the slower it moves. This could be used to have dynamic enemies too! Just a thought :)
SubmittedRain
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Lv. 2
Hey! Thanks for your feedback! Your idea is great and something I would add to the game if I ever decide to continue this project.
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