In this game you controls a little cell that needs to fight for survive in this small world

Controls: Left mouse button: makes the cell walk Right mouse button: dash Mouse wheel: zoom in/ zoom out F4: Fullscreen

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  • baku

    Basic little Not bad!

    The difficulty curve here is really weird. At first I had completely overlooked that you could zoom in/out, and that went very badly. With that playstyle, bigger enemies often just appear out of nowhere and you can't escape in time. And a few times I randomly died for no apparent reason, with no enemies on screen at all. At first I thought this would've been a collision bug, but more on that later.

    After I realised you could zoom, it took about 20 second for me to balloon completely out of control, quickly filling the entire screen on the most zoomed out view. The difficulty curve really needs some balancing!

    So about that issue with randomly dying with no enemies on screen - my new theory is that there might have been an enemy ballooning out of control like I did, increasing enough in size in one frame to hit me from off-screen, instantly killing me. Does that sound plausible?

  • Tero Hannula

    I see where inspiration is from, and it is name too. Good there was zoom out option as otherwise it would have been unplayable for me, in normal view you couldn't see dangers. Eventually my bacteria filled whole screen even in most zoomed out position, I think I won?

  • Veralos
    Lv. 38

    This game is interesting, but the scaling could probably be balanced better. I enjoyed trying to survive and grow for a bit but it eventually got to the point where I had millions of points and my character filled the entire screen no matter how far I zoomed out. Other than that, the graphics look pretty nice and the sounds are serviceable.

    Lv. 36

    Interesting use of the theme. It's probably the smallest scale you could possibly make a game around. I like that the background is made out of cell structures. It's a nice contrast to all the space games. The gameplay is not that innovative, but at least the theme is.

    I sometimes randomly die without knowing why. It's probably something I missed, but I have no idea what.

    I also don't know whether the walls are meant to stop you or teleport you to the other side of the world. When I walk into them, they first act like a wall, but then teleports me to the other side. I also managed to get stuck in them when I grew.

    Just Junk!

    Just Junk!

  • Nyveon

    Since there didn't seem to be a win condition, I considered "filling the whole screen to the point where you can't zoom out fast enough" winning.

    My main feedback is I would have liked a bit more innovation past the agario type gameplay, but for what it was very well executed!

  • Dave
    Lv. 2

    I enjoyed this!

    The risk/reward mechanic of the dash is cool, and deciding whether to use it for attack and defence.

    The default view is too zoomed in. I couldn't see what was coming for me. I had to manually zoom out for each run.

    I think there may be a few collision detection issues because a few times I got zapped when there didn't seem to be anything around me. Or maybe the view was too zoomed in and I just didn't see a huge guy coming.

    I was ready to jack it in.... and then I had a good run and my bacterium got bigger and bigger and got exponentially massive until it filled the whole screen JUST LIKE A REAL BACTERIUM. This really is a simulation!

  • illdie
    Lv. 12

    I just wanna say, I stand in solidarity with all who manually make F4 the fullscreen button in GMS2 games, just like it was back in the good old GM8.1 days.

  • Chris

    It was satisfying to gobble up the little cells and become massive. Eventually I was as big as the screen which is a win in my book