Hi! This is just a tech demo of a golf ball on a small planet.
We unfortunately couldn't get 3D collisions working, and had lots of quaternion toubles as well.
Hopefully you'll find it enjoyable still.
🏌️♂️💨🌑 🌍
Controls:
Click and drag to aim your shot, release to shoot!
Made by:
Code & Art: Baku
Music & SFX: kbjwes77
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Patron
I liked the visuals and sounds, it was well made. Too bad you didn't get collisions working, the idea was wonderful and visuals appealing. Playing golf on Earth with Moon, yup :)
SubmittedTroll's Crabby Island
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As always, the visuals of the game blow me away. Great music as well. Really like the different clubs (and the orbitron, a must have for every space-golfer's golf bag). Also like the earth but hot feature.
I can totally understand it being only a tech demo, since I can't even begin to imagine how all the features that are there are implemented, much less the features that aren't there. Can't imagine how hard it must have been.
Super impressive for what it is! Good job :D
SubmittedPlanet Weaver
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Lv. 38
It's only a demo like you said, but what's here is really cool. The idea of having to navigate a a golf ball around a small planet is neat and it's fun just shooting the ball around. The game feels super polished with beautiful graphics, a clean UI and nice music. I also appreciated the little details like having alternate specs for the lava planet. Sorry, I mean "Earth but hot".
SubmittedThe Mouse Trap
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Lv. 17
Alright, you already said yourself it wasn't finished in time. So I'll just give feedback to what there is, instead of telling you of the stuff that's missing which you very well already know :D
The visuals are stunning. The UI, like the icons for the clubs, the textbox etc all look so very polished, there are fully released games out there that look way worse haha The planet in and for itself is very cool, and I somehow can't help but think about sending little troops around it like in Planetary Annihilation :D So the tech for the planet itself has so much potential. And if a ball can go around, so can little mecha troops i guess. But i digress.
I wish you would've been able to finish it, but I'm definately looking forward to whatever comes of you in the next jam! :)
SubmittedAnimal Rotting
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Lv. 2
OST out when?
Submittedgoose no lose
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Patron
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Patron
I approve of your use of quaternions! Excellent visuals, hope you'll actually make a game (with collisions) out of this!
SubmittedThe Well-Digger
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Patron
For what it is, this is incredible. This shows amazing potential and incredible coding skills - even as just a toy-like tech demo, I've spent more time on this than some of the other entries. I'm very impressed! Please keep working on this, I'd love to play this as a completed project!
SubmittedVillage Inc.
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Patron
I think this could maybe have done with some refocusing of efforts, because it is so, so close to being something stunning - heck, forget collisions even, just a hole that sort of half heartedly detected a ball existed near it then the world regenerated with an incrementing level would be awesome to toy around with longer term!
It's so strange that the presentation has so much depth and polish and you can even change clubs - with unique sound effects - but you can't just stick the ball into a hole a few times.
Definitely one for future building-up. The idea of a small-planet-scale golf invokes feelings of Futurama's "Into the Wild Green Yonder" and I've only just now realised how much I'd love a game of that!
SubmittedSupermoves 2
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Patron
Hindsight is 20/20, and looking at something you weren't involved with is even more so.
Believe me, I tried! After giving up on collisions, I wanted to just define certain points on the sphere as points of interest (e.g. holes, terrain types, etc.) but even that failed, after hours and hours my attempts at finding a distance-between-quaternions never worked :/
It was headache after headache. In the end, I just polished up what I had and put it out. It was either that, or not release anything at all 🙃
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