This is a minimalist abstract see-how-long-you-can-last game with a basic spiritual theme, where the enemies will kill you on the dark side, and keep you from recharging your energy on the light side. You can only attack them and kill them on the light side, and attacking and boosting to avoid the dark side both take energy, which recharges slowly unless blocked by being in contact with the enemy on the light side. Points are awarded for time survived and enemies defeated.
CONTROLS
W/S: move up/down
D or Space: boost (jump left, toward the light)
Left Mouse Button: power (fire your weapon in the direction of the mouse cursor)
R: Restart
ESC: Quit
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Patron
Intersting idea and cool execution - if a little hard! I struggled quite a lot to keep towards the light side, I think the boost should be a bit stronger maybe (at least for the jam version where people tend to be playing a bit more casually).
But - yes, cool idea, interesting use of the theme!
SubmittedPong Pong Protector
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Lv. 21
I am so bad at this. I don't know how long is good, but it felt like I just fell like a stone to the left side. That said, it was a really interesting experience and it's always great to see experimental abstractions like this.
SubmittedDeck Deployment
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Patron
Perhaps a power-up pickup of some sort to give a temporary increase to the power generation might be a nice addition to give the player more motivation to move around more, but the gameplay as of now is quite strategic, requiring very careful timing of when to use the precious boost. I like the different patterns the enemies use.
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Lv. 15
Pretty good use of the theme, but like said it's a bit tough to stay alive due to lack of power.
SubmittedSlime Well
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Patron
The boost could have been a bit stronger because I could barely make it into the light using 2 boosts. Very tough to stay alive. Cool idea and perfect use of the theme
SubmittedCoin of Fate