Description

This is a minimalist abstract see-how-long-you-can-last game with a basic spiritual theme, where the enemies will kill you on the dark side, and keep you from recharging your energy on the light side. You can only attack them and kill them on the light side, and attacking and boosting to avoid the dark side both take energy, which recharges slowly unless blocked by being in contact with the enemy on the light side. Points are awarded for time survived and enemies defeated.

CONTROLS

W/S: move up/down

D or Space: boost (jump left, toward the light)

Left Mouse Button: power (fire your weapon in the direction of the mouse cursor)

R: Restart

ESC: Quit

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Summary

Players appreciated the unique and thematic concept of the game, praising its strategic elements and interesting enemy patterns. However, many found the gameplay challenging, particularly due to the weak boost mechanic and difficulty in staying alive. Suggestions included strengthening the boost and adding power-ups to enhance player motivation and balance. Overall, the game was seen as an interesting experimental experience but somewhat hard to grasp and play casually.


Theme Usage Difficulty Controls/Mechanics Suggestions for Improvement Gameplay Strategy Generated by AI based on the feedback Conquer in the Light received.
Post-mortem

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