So, yeah. I've just decided to get back on this and dedicate my whole weekend for the GM48. Less did I know that my teammate had a birthday on a Sunday, and he was very into bringing me to local airsoft game with him and our others teammates...
Somehow, development went just perfect. I've spent whole Saturday programming, and postponed art and music back to Sunday. After shooting with my mates, I've had ~4 hours to take a shower and finish the game, before the birthday party. So I've gone super fast on making title screen art, composing some music and generating fx. I've left only one hour to wrap it all up - so I did some playtesting, and figured that game missed several small features to make the experience more polished.
And so it happened - I've programmed some easings and additional logic, simple visual effects, zipped everything and uploaded. Just in time to grab some snacks, pick up my gf and go to the birthday party. Couple of beers just what I needed after two hardcore weekends of full concentration and hard work :)
I've read somewhere that guys are more focused on seen the future, the road, and the dangers it has. Gals are otherwise, more about existing in current time and space, and using existing resources. Somehow after "Companion" theme was announced, this instantly come up to my mind - and that's how I've come up with the basic concept of the game.
I've quickly write down two main pillars - "Asymmetric coop game", as to keep the idea, "Simple cyberpunk aesthetics" as something I could draw and compose music for fast. Also I've figured that having one pool of energy but separate health bars would be neet idea, as to add some variability to the player's choice making.
Before the upload, I've figured that when energy drops below one definite value, the game is over because there's not enough time left to hack the energy node. So I've added some additional rules, slowing energy drop when hacking on low energy levels. "Last chances" feels good.