Dungeon Escape

  • Platformer
  • Brupibo
  • 3 months ago
  • Disqualified

Description

Instructions

Your pet has powers based on the fruit it eats.

  • Blue fruit gives ice power
  • Orange fruit gives fire power

The song changes for each power!

You need to hit the trees' leaves to drop fruits.

Use the power to affect the blocks. You can only use power when not moving and not underwater.

The power obtained has different impact in blocks:

  • Fire power burns wood and destroys ice.
  • Ice power freezes water and destroys fire.

Controls

  • Move Left: A or arrow left
  • Move Right: D or arrow right
  • Jump: W, space bar or arrow up
  • Power: arrow down

Android

  • Tilt the device to move left or right
  • Touch the left side of the screen to use power
  • Touch the right side of the screen to jump

It is pretty experimental. The game is designed for keyboard, but I decided to see how it would be in Android, so, please, play it only if you're curious.

Notes

  • There's no restart button. There are a few conditions that needs to restart the stage, but I ran out of time.
  • I didn't had time to implement all sound effects.
  • There's no start screen but the game is not time based
  • You can switch to full screen with Alt + Enter

Took 9h30min to make this game.

Feedback
4

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  • Fake Avatar
    Susanna Thompson 0
    0 seconds ago
    quaerat corporis perspiciatis voluptas laboriosam atque sit amet dolorem quo laborum asperiores magni non eos odit numquam doloremque perspiciatis unde aut nostrum maxime ipsum esse labore et voluptas occaecati aut dolore voluptatibus eum velit ut consequatur et et est quia alias distinctio mollitia veritatis alias consequatur molestias fugit quis qui nam deserunt ab explicabo veritatis consequatur impedit vitae repellat consequatur nihil nam eos soluta voluptatum earum nam quae ea velit placeat omnis quo quo dolores assumenda qui eaque sit et rerum odio velit ut similique sit qui dignissimos eum ea qui architecto soluta illo eum dolorem illo est qui dolores veniam quaerat facere quos dolor ullam qui minus sit est illo ea repellat nihil soluta consectetur ipsum adipisci eum dolores hic molestiae rem quia officia ab necessitatibus reiciendis tenetur officiis fuga vitae ab reiciendis molestiae id et nobis doloremque dicta doloribus minima quo aspernatur sit voluptatem qui facilis unde et vel ipsum laborum voluptas
    • Brupibo Brupibo
      Brupibo 10 Developer
      nulla voluptas labore facilis et culpa
  • abso1ution
    abso1ution abso1ution 5
    3 months ago

    Nice game, only criticism is that you end up back tracking a lot to get powers so it takes a lot of time to get back to where you were if you die.

    • Brupibo Brupibo
      Brupibo 10 Developer

      Thanks for playing! If I upgrade it, I'll think about creating checkpoints. Might be less repetitive.

  • Maytch
    Maytch Maytch 2
    3 months ago

    Nice initial puzzle but I think it needed a few other puzzles in. I also didn't feel as if it was about companions enough, perhaps if they were separate and you could switch between them. Now the big one has to grab the fruits and throw them to the smaller companion, who can crawl into areas the big guy couldn't to open up the way.

    • Brupibo Brupibo
      Brupibo 10 Developer

      Good idea! Thanks for the feedback!

  • StereoJunkie
    StereoJunkie StereoJunkie 2
    3 months ago

    Nice idea, it feels like you had an idea for opposite elements and you had to improvise so you changed that idea to work with a companion. I love that kinda improvise. >try and work on adding some animations to the player so it feels a bit more alive.

    >also make it so you can jump at shoot, that seems fun.

    • Brupibo Brupibo
      Brupibo 10 Developer

      Thank you! It was a very helpful feedback. My plan was to animate in Spine but I ran out of time. I might upgrade it later on. The jump part it is easier to do. And I agree, mainly on Android, being able to shoot only when static is annoying.

Post-mortem

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