You have 3 swords RED GREEN BLUE, using these swords you can change the color of orbs, Red sword hitting Blue orb changes it to purple, you can only change Primary colors into secondary, if you hit a secondary color orb it will only reflect it with no combo multi.
When enemies die they fire out primary orbs, try to change these into secondary to achieve huge combos.
If you accidentally the wrong orb into the wrong enemy you'll be deducted points as well as the current orb multipliers removed from the room.
Much more fun with Joypad.
Controls: Cycle sword colors Q / E / RMB or Joypad bumpers Move (WASD) or left thumb stick Swipe sword LMB or Joypad Right Trigger
Press P to turn off particles Press F to play full-screen(not fully tested)
FrogWax Level 5
This was quite confusing to get the hang of. Very clever underlying systems however. The control felt a bit off, i'm not quite sure why, but I like the idea of combo's and colour mixing in this format. It's visually pleasing and has all the right feedback when hitting and scoring. The difficulty needs scaling down, or maybe the explainations need to be layer out in a more step by step way. It's a really interesting game with a lot of potential. Well done!
Panda-K Level 10
I really like the idea, but this is pretty tricky to play. I did manage to get a positive score by slowing down, but I felt a little frustrated by the aiming (with controller). The destroyed planets(?) emitting more projectiles that you can then deflect for even higher combos is brilliant, though!
Thank you!, that's what I was aiming for! I knew with limited time, I wanted to give a reason to play the game more than just once, so wanted to the player to have a skill curve that improves with time. There is a luck element though.
Yeah I think I needed to make the controllers less twitchy as it makes it difficult to aim, because I've played it a lot, I got use to it, but for new players i imagine it being frustrating.
Thanks for the feed back.
Naxos Level 3
Well my first try was rough, like negative bad to the hundreds, but I persevered and after a few rounds, the game finally started to click. The biggest tip I can give to anyone reading the feedback before playing, is to set your mouse pointer on the desired target, and just go find an appropriate orb. That's way easier than trying to move to an orb while aiming at an enemy and switching your sword to the right color.
I managed to get x17 multiplier and seeing all the chain reactions was really neat! This game really nails the theme too. It would have been nice if the game was broken up into segments that you could 'beat', but in a jam setting that's totally understandable. The sound effects give you a nice feedback as things are happening as well.
I'd encourage anyone to stick with this for a few more tries, and use my tip! I think it really helps. Once I figured that out, the game got really fun as I tried to build the multiplier as much as possible. I think my highest score was 4300~ (easy mode though).
Besides a bit a music, breaking it up into segments and having a tutorial of sorts, I don't have much criticism. I had fun! Good job!
Hey thank you for your kind words.
I think the biggest problem for the game is that it's not obvious what you are meant to do, and there is a learning curve, I didn't show the user what to do, just a big wall of text which is never good.
Honestly thank you for taking the time to play it as long as you did :D
kris24 Level 4
Well I managed to get -690 points, that's good, right? Haha. Even on easy I was struggling to line everything up and get the right colors, I think this game requires much more coordination and faster thinking than I am capable of. Could really appeal to certain people I think! Perhaps starting a bit slower and taking longer to ramp things up could keep it from getting overwhelming?
Tero Hannula Level 20
The idea was there, and it was good, but it started to get too messy after while, hard to hit right ones without hitting others at same time. Maybe concentrating smaller number first with more organized shooting and enemy positioning, now they felt being random and no recognizable pattern that you can predict and prepare for. Try on your next jam work on these, I think this could have been fun game with bit more planning on enemies and shooting.
Hikikomori Level 2
Hey! Very original gameplay! It was kind of hard to understand how to make points (was always getting negative points ahaha).
Nice concept, would love a tutorial or a better explanation for gameplay.
WangleLine 🌸 Level 10
Please never explain your game's controls / story with huge blocks of text, this scares away lots of players and is frustrating to read through. Instead, you can teach the player everything they need in small, bite-sized steps, using tutorials or "hidden" tutorials.