Description

Move with the arrow keys, jump with the Z key and use spacebar to interact with color crates.

It doesn't matter how many times you hit an enemy with a color crate, you won't defeat them unless the color combination turns them colorless.

Sadly i had no time to do a grand final level but i hope you enjoy the handful of levels in the game.

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Summary

Hue pew pew! is a well-received puzzle game with a creative use of color-based mechanics fitting the jam theme. Players appreciated the progressive introduction of mechanics, puzzle elements, and the physics of throwing blocks. Some feedback noted awkward controls and a desire for more polish, longer gameplay, and in-game audio. Overall, the game is praised for its concept and enjoyable gameplay despite minor control and polish issues.


Concept Gameplay/Mechanics Theme Usage Controls Polish Audio Length Generated by AI based on the feedback Hue pew pew! received.
  • Cajoled
    Lv. 20

    Very cool set of mechanics! I wish there were move levels to explore them. Great use of theme.

  • FrogWax
    Lv. 5

    A very nice puzzle games. The physics on throwing blocks were really pleasing, and the opening soundtrack worked - it's just a shame there was no audio in-game. Took me a while to get my head around the colour mixing, but once it clicked, everything made sense and I had a lot of fun. A really good entry that somehow works with the simple graphical style. Great work!

  • Panda-K
    Lv. 17

    There were some cool little puzzles in here. Short and sweet!

    I really liked how the game warns you that enemies are about to shoot (and the health system) as well :)

  • Lyra
    Lv. 2

    I thought the controls were really awkward. You have a jump button that is not the space bar, because you use it to grab/throw the box, which feels weird. But then to put down the box you don't use a button and instead a movement key... A small thing but it did bother me.

    I really enjoyed your game though! Your concept is pretty simple yet effective, you introduced the mechanics progressively, there are even some puzzle elements. All of this done with a central theme of forcing the player to think with colors! I wish the game was a tad longer because it was really fun to play!

    Colornaut
    Submitted

    Colornaut

  • C0DERP1GLET
    Lv. 36

    All the mechanics are well introduced and works as I would expect them to. The controls are a bit weird though. It took some time for me to get used to jumping with Z while grabbing with Space.

    It is a really good use of the theme.

  • GooseNinja
    Lv. 3

    The game could have used some more polish, but this is actually a pretty good concept. I really liked playing it.

    You should add an icon to your games page so that more people will play it :) Good Job

Post-mortem

From Idea to Game in 48 Hours

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