Operation Recycling

Operation Recycling

  • Boreality
  • 1 year ago
  • 24th


CONTENT WARNING: Violence and Blood. Quite a bit of blood.


WASD to move,

R to reload,

Left Click to fire/respawn,

E to restart room

Have fun!

(don't make a mess)


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  • Peter 🌊 Jørgensen

    Fun mechanic with the ghost explosion–definitely something there to expand on for a post-jam game!

    I loved the trashcan ending! :)

  • Fachewachewa

    Pretty cool game! nice little animations.

    The ghost explosion might be a little too powerful, but that's fun anyway so why not :D

    • Boreality Boreality
      Level 4

      Thank you! In terms of balance there can definitely be improvements. I found personally that the magazine throw was much more powerful than the gun and explosion so ¯_(ツ)_/¯

  • Tero Hannula

    It was fun. When you look at screenshot, it isn't anything super looking, but it worked while playing. The level restart should be in R or bit further awawy from controls to avoid accidental resets. I reseted once, as I thought and pressed E as intent to check does this game have grenade or something, oh well ^^"

    Managed to beat game with 9 deaths, though some of them was just for fun trying to explode between enemies. Well done with your game :)

    • Boreality Boreality
      Level 4

      Thank you ^^

      This isn't your fault at all, but you made me realize I should have made it more clear that the goal wasn't survival; but purely to complete the room as quickly as possible through dying, shooting and reloading, which goes against all instincts so that's my bad. And the death counter probably sends the wrong message too. Thanks for point that out and enjoying it!

  • SpaceMyFriend
    SpaceMyFriend SpaceMyFriend Level 15

    Nice job! Really liked the art style. And exploding on enemies was super satisfying. Bad guys sometimes got stuck on dead baddies. Like some others mentioned, I kept hitting to reload and restarting the game. But other then that super job!!

  • Jonordona
    Jonordona Jonordona Level 2

    The ghost state was amazingly satisfying! It was a very peaceful experience despite the blood stains all over the screen. I really liked the guitar music that changed slightly on every level.

    I had a bit of a hard time with some enemies that seemed to not die when I exploded on them, and also some corpses seemed to be blocking the way at some time, but aside from that I had no problem with the game.

    • Boreality Boreality
      Level 4

      Thanks for the feedback! It warms my heart to hear you enjoyed it.

      Yea the enemies exploding is a design error, as I made the tutorial enemy (that you have to explode on) have less health, so that they always instantly die when exploded. But regular enemies have more and will survive with 1hp. That's quite interesting from a design perspective, thanks for pointing it out.

      I'm not sure what I wanted with the corpses, but how they currently work they seem to be, like you said, blocking the way, which might be a way to slow down the baddies? I'm not sure.

      Thanks again for the feedback :D

  • Yosi
    Yosi Yosi Level 16

    This is a fun game! The ghost state mechanic was very satisfying to use. The only problem I had was that I accidentally pressed E when trying to reload, which restarts the level.

    • Boreality Boreality
      Level 4

      Thank you! Yea I could have chosen the layout better, i'm glad you enjoyed it!


My first 'proper' gamejam game is done and I feel that I have enough feedback to discuss it.

I suppose the first thing to mention is that in terms of logic, this game was really easy to make. Probably the most complex thing in this project are switch statements and a single collision-forloop-dslist thing for the explosion. Otherwise I felt like I kind of glided through it without much resistance.

Which meant I could focus more on the polish, like the blood, Screenshake and animations. So if anything its the polar opposite of Gernade Splat

One thing I noted in the feedback is that everyone mentioned the weird layout. A small, dead easy problem but despite its smallness, was mentioned the most. So in the future, I ought to run a last play test before submitting, and realize that how the player inputs can make a big difference.

One last general thing I feel about Recycling is that it is a very mechanical game. There isn't any worthwhile story or characterization of much charm outside of the recycling bin which the game is named after. In theory this is fine but it kind of bother me because that's what I love about games, even if its small; charm, story, characters, a sense of wonder, a PERSONALITY. Other games like Hollow Knight are a huge source of inspiration for me to make games, and making a game that, while polished, is just about shooting and murdering as quickly and stylishly as possible kind of... almost places me away from why I enjoy and want to makegames in the first place.

Anyway, thanks for reading <3 Cya next jam with hopefully more charm

Result 24th
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