Life is tough, but worth it.
Use arrow Left and Right to move, Up to jump, Down to speed up the falling blocks. R key to restart a stage instantly.
Try to get to the door in each stages by building towers.
The puzzle mechanic is very creative, and leads to a lot of thinking about how to solve each level. I found myself writing down the pieces than can appear to try to piece together a solution (pun totally intended). Some sort of non-visual indication of the piece getting locked in to drop would have bene nice, to coordinate the movement better. Maybe some sort of progress bar, or a sound. Overall very fun, good job :)
Problematicar Level 36
Very cool mashup of tetris and the theme, there were actually many ways this was connected with the theme which I thought was cool. At the start it's kinda hard to get that the blocks will stop following you when they're not red anymore, but other than that the game was very Intuitive.
It was nice game, start was hard to get how to play. I liked the idea how player gets old and how blocks are things of current life. And ascending to heaven after the end. But like Baku, sometimes game screwed over without possiblity to affect ^^" Some music could have been there . But is was nice game :)
Allison James Level 11
This is well presented and an extremely promising idea, but it could do with some refinement in the control department - I found it very hard to place blocks especially when I'd left eg. a 2-high gap I wanted to fill with a 2-high block, and wanted to drop it down the gap.
Definitely an idea that could prosper with some extra time in it, I'd love to see a game like this fleshed out!
Interesting idea, but it was a little annoying to play. I wish you had a bit more control over when the blocks locks into place, instead of it just being after a set amount of time, it felt like I got screwed a lot of times due to that, and it rarely felt like "my fault" if you know what I mean
Fabulous game! Merging platformer with tetris is a great combo. I felt that the game was a little slow, specialy because you dont control when the blocks stay in the column. If the player had more control of that the experience would be more dinamic.