• The Llama Concept
  • 4 months ago
  • 65th


WASD (or arrow keys) for movement Nom to your heart's content, grow, and avoid red enemies to survive

Code: Purul3nt, Game Design & Art: Nizitowns


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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Neat graphics! I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :)

  • baku
    baku baku Level 40 Patron

    Unique looking game. Gets a bit repetitive quite quickly, I wish I was able to eat the enemies as I grew bigger, kinda like in some other games similar to this.

  • WangleLine 🌸

    I'm not really sure I understand this game at all - I moved around, ate some of those white and blue blobs and grew, that's it - I feel like I completely missed some larger aspect of gameplay

  • kbjwes77
    kbjwes77 kbjwes77 Level 14

    Interesting player/enemy design. Not very much to do besides avoid enemies and grow, felt a little empty. Cool music though!

  • MintyPython
    MintyPython MintyPython Level 7

    The game is clean and straightforward. The different enemy types and collectible wing patterns adds some nice variety. The music is calm but groovy, too.

    There seems to be a bit of a mistake with calculating angle differences, since you rotate the long way around to where you're supposed to face very often. Seems like a classic case of forgetting to check the lesser angle when wrapping around the 360 degree mark.

  • Anonymous
    Anonymous Avatar Anonymous

    I liked the aesthetics of the player parts, but the following was a little buggy. At a certain length the newly collected parts sit there for a long time before moving. I thought that this would make the game impossible before realizing only your lead part has a hitbox.

  • CrashB1111
    CrashB1111 CrashB1111 Level 12

    Nice game. The simple, clean graphics fit the style of the game. Reminds me a lot of flOw.


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