Post your high-scores! If you'd like to see what a high-score worthy run looks like, look for the Youtube video below!
Electric specters are mischievous little things. Born from a scientific mishap, they wander aimlessly and increase in number. If too many gather in one place, there will be explosive consequences. At least we can keep it under control!
- A/D - Movement
- W/Space - Jump
- Mouse - Aim
- LMB - Shoot
How to Play
- You have 5 minutes before the whole lab blows to pieces!
- Shoot the specters to gain watts!
- The more watts you gain, the more abilities you will gain!
- Watts also allow you to open doors and activate machines!
- Get as many watts as possible then leave before it's too late!
Current High Score:
Gameplay also by @SmollBeanSavage:
This one came out really nicely and it might be my favorite gm48 entry to date. I hope you enjoy!
Atomic Level 17
I set up a mouse just to play this, and gotta say it was worth the effort. The game is fun and has a certain charm, the ghosts sound adorable and the music is nice too. The art was good but some visual bugs took me out of it somewhat. A good game in my opinion is a game where even if you strip away the sound and art you're still left with engaging gameplay. Spectro Electro is no exception as it is wildly addictive.
Naxos Level 7
Phew! This was a really well made game, and I'm not surprised -- it's Seltzy after all :)
So... I'm pretty awful at this game, but it's a good game. I don't know if it was me or the controls, but I had an awfully hard time trying to land on those skinny wall tops.
- Stat keeping
- Game design
There's probably more I could put on that list above, but my finger is tired, so I'll get straight to the bad:
- My finger is tired
- No, really, MY FINGER IS TIRED!
Like... I had to stop playing because it was getting hard to move my finger! I wanted to play more. I wanted to go for that high score (well at least until I checked what the high score was and realized I actually kind of like my finger)
Aside from that, I can find very little constructive criticism to give, emphasis on criticism. If I had to just utterly nitpick, I'd say maybe the weakest category would be innovation? It has unique elements, but just relative to how good the rest of it is, ya know? Like I said, nitpick!
Ya done good!
Thanks for the kind words Naxos! If it makes you feel any better, I've seen worse top scores than that!
It seems like the controls come more naturally to some than others. There are probably some changes warranted to make the movement easier and more accessible.
I'm sorry for your finger, but consider it a workout! :)
Thanks for playing!
Pretty slick game you put together. I liked the idea of gaining new skills as the level progressed, and the Megaman-style controls are always a plus to me. The voice at the beginning was rad, and the art/music was solid. Overall, a really good entry and I'm glad I gave it a shot.
A few things:
- I think adding gamepad support would definitely make for a better experience. And, as others suggested below, an auto-attack feature when holding down the mouse button could be cool. I would have liked to play more to see what was up next, but my wrists disintegrated on the second attempt.
- Maybe adding skills a little faster would be nice, but I could be off-base on this because I'm not great at PC games, though.
- I think we, as a community, need to know this game's lore. Who is spectro? And why is he/she so electro?
Thanks for the play! You aren't the first person to suggest gamepad controls, but unfortunately that's never a priority for me in the original 48 hours. Definitely something to consider in the future.
As a more arcade style game, the idea is that you would do better and better each run. Once you get pretty good at it the upgrades come sooner. Though I understand that doesn't vibe with the wrist exhausting gameplay.
Thanks for the feedback!
I played for a while and only got 30k D: this is really hard, but it's a cool concept. Learning the level and thinking of different routes was a lot of fun.
My biggest gripe with the game was the controls, the walljump were a little too hard for me, especially on keyboard, and I'm not a fan of mashing the mouse as fast as possible to shoot. My brain can't handle it when you need to walljump and shoot lots of things at the same time.
Finding the "hidden" room bottom left was nice, especially when I unlocked the piercing shots, but on my best run a barely had the time to get back to the exit from this point.
I'm really curious to know what at the bottom right behind all those spikes and how to get there, but for now my hands hurt a little too much.
Having to click too much is a fair complaint and I should have given it more concern during development. Wall jumping could be improved from wall-to-wall. In the current most optimized run, maxing out abilities comes with around 2 minutes left. Idea being if you want to abuse the crazy power spike, you have to be quick enough to reach it.
Thanks for playing!
BitRapture Level 6
This game was incredible to play! I got instantly sucked into playing this game, the art and music design was very nice as well :D A very addicting game and a pretty sweet concept, the only thing I have to say is that wall-to-wall jumps were a little hard to perform but other than that this is a solid entry.
Renusek Level 3
Really fun! With each playthrough you know more, so the next try can be done more efficiently. One thing I would change is some auto-attack when holding (could be not as fast, but still). Really liked it.