Programming, Art, and SFX by wynaut_wastaken. Music by AtomicDouche.
Solid stealth game, I love this kind of blink/teleport mechanic.
It did feel a little odd to play, because the difficulty curve, or lack thereof, was all over the place. Some levels were very straightforward, and others were full of dudes that were incredibly hard to pass. I understand that it would've taken a lot more time to implement some sort of difficulty curve, assuming the levels are randomly generated, so I don't blame you too much 😅
At one point after I died, it just kept instantly killing me after respawning like 3-4 times in a row. I'm guessing unfortunate spawns right within enemy sight? 🤔
WinuX Level 11
The dialog sound was a bit loud and annoying and the gameplay loop was a bit bland, but I really like the concept and art.
Swisspick Level 7
Skipping the dialog was kinda confusing because i tried everything out except [Enter] :) The first level was good, but it got repetitive very quickly. Overall a good entry!
g0ldent0y Level 4
neat little entry. but the game loop got boring really quick. i personally would remove the cyan cone, was a bit confusing at first what it was for. Got a chuckle out of the AH sound. Reminded me a bit of hotline miami for sure, so you get bonus points for that.
Beans for Brains Level 2
Really enjoyable. the Blink mechanic was cool, but 90% of the time i used it to move faster. I think a Sprint option would have been nice. overall, fun and challenging!
kbjwes77 Level 12
Heist-line Miami? Enjoyed the gameplay, simple but effective. Even though the maps were generated, they didn't feel too random. Left a little on the table in terms of polish, would have liked to see the gameplay expanded upon as it gets stale after a while (with no difficulty/progression curve). My highscore was 30!