Souls and Scythes

Souls and Scythes

  • GiftOfDeath
  • 4 months ago
  • 66th

Description

Controls:

Keyboard:

  • Move: WASD, arrow keys
  • Teleport: Right mouse button, shift
  • Attack: Left mouse button, space

Gamepad:

  • Move: Directional buttons
  • Attack: one of the face buttons
  • Teleport: one of the face buttons ( :P)

Misc:

  • F4: toggle fullscreen
  • F2: restart game

Released, yet unfinished, as is with most of my solo jam projects. Lacking in music and sound (read: none), with a whopping minute or three worth of gameplay!
The gamepad code is a little sketchy so if you have multiple gamepads connected one of them should work (iterates through slots 0-15 and picks the first connected device).

Feedback
8

You must be logged in to leave feedback
Log in Register an account
  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Lovely animations! I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/bAl5VC2b78w

  • kbjwes77
    kbjwes77 kbjwes77 Level 14

    Cool character art! Unfortunately, it Looks like most of your time was spent on that aspect of the game and there wasn't much else. I did manage to collect all 25 orbs and reach the "boss room". Hope you learned a lesson in time management, would like to see more entries with this sort of art!

  • WinuX
    WinuX WinuX Level 12

    I really like the art, but some sounds and music would have been nice.

  • Swisspick
    Swisspick Swisspick Level 7

    I liked the art style, the enemies in the barrels were sometimes quite op though :o

  • baku
    baku baku Level 40 Patron

    Great looking game, this could've been really cool had it been finished!!

  • Allison James
    Allison James Allison James Level 11

    Putting one of the shooty ghosts in a barrel was so rude. I died to it the first time I played xD "Finished" the game the second time around, aka I got to the boss room and read the message. :^)

    It's a shame this is so early-stages because it shows a ton of promise. I'd love to see this one fleshed out!

  • Ivar
    Ivar Ivar Level 25

    Really good animations and visual communication. Everything looks consistently good. The game also plays really well. The combat isn't the most original, but teleporting and swinging a scythe around is always fun!

    The only thing that's missing is some music and/or sound effects. Sorry, but the absense of sound can really hurt your rating :/

  • Yosi
    Yosi Yosi Level 16

    Nice game! The art is very good, and I like how the enemies sometimes hide in the barrels. Would have been cool if it had more content, but it was fun to play!

Post-mortem

Become a Patron now and support the game jam
Your pledge goes to help keep the gm(48) running for every generation of GameMaker developers.