Small Civ

Small Civ

  • Serbjy
  • 5 months ago
  • 32nd

Hey there! You have a moment, don't you? Can you take care of my world for 5 minutes. No more (unless you want). 5 minutes and I'll be back!

Create your own small world and make it develop from little flowers and trees to great cities and factories! You have 5 minutes until he comes back.

And remember, balance is the key and money isn't everything.


Left Mouse: Esentially everything F: Toggle fullscreen

Playing some chill tune in the background is always recommended. Have fun!!

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  • Nyveon

    A very chill, relaxing game.

    Liked the art, everything felt balanced, the concept was very nice as well. My main feedback would be that music or ambient sounds would have been perfect for this type of game.

    Thoroughly enjoyed, well done! :D

  • Tero Hannula

    This was lovely short game, it was good touch that one could not delete human buildings, they were permanent. Now then this could cause balance breaking with no turning back. In second attempt I built ecosystem which hold well, it was balanced. And then I just decided it is turn for money, destroyed left part for offices: Could not get any more offices before my nature stats run negative :P Music would have been great, otherwise I really liked this entry :)

  • baku
    baku baku Level 46 Patron

    I liked this a lot. The incremental mechanics mixed with a limited space for things made for a surprisingly thoughtful game, requiring you to think about not only your resources, but also what you have space for. Being able to delete nature tiles, but not buildings with humans, was a cute touch lol

    My first attempt ended in disaster, second attempt went a lot better :'D

  • Veralos
    Veralos Veralos Level 33

    Cute game. It's a pretty relaxing way to spend five minutes just building up this small world. It's an interesting use of the theme and I like the way the message was delivered. The first time I played I didn't really pay attention to the nature costs of the humans wrecked my world. My second try was a bit more balanced.

    The are style is really cute and fits well with the mood of the game. The interface is designed well and is quite intuitive. An in-game screenshot button would be nice though. I suppose some more sound effects or music would have been good too but it works well enough as is.

    Here's my world after the five minutes:

  • illdie
    illdie illdie Level 7

    Listened to Animal Crossing New Horizons music while playing. It was a vibe. Extremely cute, though I gotta say it didn't take nearly all of the 5 minutes to get the effective win-state of having a board with no more changes needed.

  • Fachewachewa

    Honestly with a music track that lasted for the 5 minutes timer, it would be a perfect jam entry!

    It's a really chill game with lovely visuals. I really liked the fact that there's no clear objective and it being more of a sandbox. I obviously had my first world be only mountains and buildings (mountains are OP), but on my second world I tried having as much animals as possible. Took a bit of trial and error to get a good balance, but this was pretty fun.

    • Serbjy Serbjy
      Level 4

      The lack of time to make the music is what hurt me the most I must say, but I was still polishing the code with an hour left on the clock. I'll make sure to save some time for that in the next jam :) Balancing was a tough one as well since I didn't want the game to seem too grindy or take too much time, so yeah, mountains are OP

      It means a lot that you think of it as a close to perfect entry. Thank you!


    Exellent use of the theme! I dont know why, but incremental games has been a common theme of many games this jam. This one was very simple but polished and even immersive.

    I think the prices of the different plants and buildings might be a bit to close to eachother. Better to easy than too hard, but maybe the message would be stronger if your progress was more valuable.

    Some music would be good. Sound effects is a step in the right direction, but a song in the background is a very effective way to get a message across.

    I didn't find any bugs or game breakers. It might have been a good decision to keep the gameplay simple.

    • Serbjy Serbjy
      Level 4

      I appreciate your feedback and I totally agree on the music aspect.

      The prices are close to each other because I didn't want it to progress too slowly or take a long time and make it feel boring. I guess I took it to the opposite point.

      Thank for sharing your opinion and glad you liked it!

  • GameDevDan
    GameDevDan GameDevDan Level 2

    Nice, I like it. Was interesting as a building sim but also has a powerful message if you overdo the building of human settlements and irreversibly destroy your world.

    • Serbjy Serbjy
      Level 4

      Thank you. I wanted to make the ending message be different based on each player style, but it couldn't be done due to lack of time :P Im glad you liked it.

  • Sofía González Muñoz

    Simple game but with a deep subtext. The artistic stye is very truly cute. I recommend it if you enjoy games about world creation.

  • Ben Seavello
    Ben Seavello Ben Seavello Level 2

    Cute style, nice sounds, and nice GUI design! Only thing missing is a timer to show you how much time you have left.

    • Serbjy Serbjy
      Level 4

      Thank you, I'm glad you liked it! The timer, among other things, couldn't be included because of the short time window (ironically)