Tower Defense meets Nuclear Throne.
Conquer a small alien planet, playing as an indomitable invading robot. Protect your power generator to keep turrets running, buy upgrades and more turrets, and survive against the endless onslaught of natives for as long as you can. This planet should have remained unvisited.
Controls with keyboard or controller (the controller instructions are written for an xbox 360 controller). Press U to toggle fullscreen.
By @dev_dwarf, @nol_nad and @LewmothMusic.
It was fun game, but gets really hectic fast, but also game rounds are fast :) This was my score. I think highscore bugs a bit and doesn't show last digit. It was fun short game, played several rounds.
Very fun game. But the screen gets full really fast!
In my 2nd game I let the turrets stay to the right & middle, I had a buddy that helped me do the fixing, and I took care of the left side. After a while there were so many bombers that spawned that it became easier. They were exploding each other and even the "bosses". They were also killing the framerate :D
At this point it took forever to die because one bomb would attack the generator but kill everything else at the same time 😅 Also, the score is kinda broken, seems like it has a hard time understanding numbers that end with 0 :D
Alexander Donald McLean Level 3
So I want to like this game I really do The gameplay is good the art is good It looks really polished except for one. The godforsaken shaken That happens every time you do something I like shaking effects and games but this is just way too much but other than that I think this is the most polish game in the game Jam And I think that this concept could be expanded into a full game easily.
Veralos Level 33
Great game! The combination of tower defense and and an action game is really cool and it's a lot of fun to play. It seems quite polished with lots of nice visual and audio effects to make combat satisfying. The graphics in general look very nice. The music is great too.
My main complaint is that I think the game could benefit from a small break between enemy waves or something. Once it starts getting hectic it feels like there's no opportunity to set up or repair turrets.
The adjective I'd use to describe this game is cool
The art is cool, the music is cool, the enemies and turrets are cool. Am a bit confused as to why the Highscore is 10x bigger than the score in the endscreen though.
My main feedback would be that the screen shake was a bit too much, at least for my tastes.
Overall was really fun though, like a frantic tower defense game with a cool theme. Congratulations :)
TobyMoby Level 15
It all felt very fluid and bouncy, overall veery well crafted. You can really tell the high quality of the assets and the code! Gameplay is very fun and you really want to always do a bit better than in your last run. The different mechanics in place were confusing at first, so a bit more in depth tutorial or explanation would have been great.
Otherwise, very cool game!
Really cool idea for the jam. I loved the art! The game feel on this one was great as well; the music/sfx and the hit animations felt really good.
My only issue was that I Iost steam rather quickly from the constant clicking...maybe having an option to hold down the mouse button to swing would have been a decent alternative? I don't know if that would have taken away from the frantic-ness that you guys nailed though.
What palette did you guys use? It was a nice choice.
mediyaz Level 9
Great stuff! The mechanics make for some interesting tactical choices the player has to make - Really nice punchy chunky sound effects and a lots of depth and polish in the mechanics - The visual design is great, depsite the chaos on the battlefield, the turrents have really clear on/off states and having the power displayed using those light beams allows you to see if a turret's still online even if it's swamped by enemies. Frantic and gorgeous and interesting - well done!
illdie Level 5
That was such a cool game! I like the way you have to juggle a number of different elements at once, it becomes very intense very easily. Unfortunately, I eventually got to a point where the game started playing itself. I think the exploding enemies might be too powerful as a tool for the player, as they were the key to this happening. I also noticed that the game starts to chug as the game goes for a while. In any case, I really enjoyed it, great entry!