Blood and Volts

Blood and Volts

  • Gnome Bois
  • 1 month ago
  • 22nd

Description

Tower Defense meets Nuclear Throne.

image that has died goes here

Conquer a small alien planet, playing as an indomitable invading robot. Protect your power generator to keep turrets running, buy upgrades and more turrets, and survive against the endless onslaught of natives for as long as you can. This planet should have remained unvisited.

Controls with keyboard or controller (the controller instructions are written for an xbox 360 controller). Press U to toggle fullscreen.

By @dev_dwarf, @nol_nad and @LewmothMusic.

Feedback
11

You must be logged in to leave feedback
Log in Register an account
  • Tero Hannula

    It was fun game, but gets really hectic fast, but also game rounds are fast :) This was my score. I think highscore bugs a bit and doesn't show last digit. https://i.imgur.com/V1CULHX.png It was fun short game, played several rounds.

    • dev_dwarf dev_dwarf
      Level 8
      Developer

      Thank you! The scoring was a bit scuffed haha.

  • Fachewachewa

    Very fun game. But the screen gets full really fast!

    In my 2nd game I let the turrets stay to the right & middle, I had a buddy that helped me do the fixing, and I took care of the left side. After a while there were so many bombers that spawned that it became easier. They were exploding each other and even the "bosses". They were also killing the framerate :D

    At this point it took forever to die because one bomb would attack the generator but kill everything else at the same time 😅 Also, the score is kinda broken, seems like it has a hard time understanding numbers that end with 0 :D

  • Alexander Donald McLean

    So I want to like this game I really do The gameplay is good the art is good It looks really polished except for one. The godforsaken shaken That happens every time you do something I like shaking effects and games but this is just way too much but other than that I think this is the most polish game in the game Jam And I think that this concept could be expanded into a full game easily.

  • Veralos
    Veralos Veralos Level 33

    Great game! The combination of tower defense and and an action game is really cool and it's a lot of fun to play. It seems quite polished with lots of nice visual and audio effects to make combat satisfying. The graphics in general look very nice. The music is great too.

    My main complaint is that I think the game could benefit from a small break between enemy waves or something. Once it starts getting hectic it feels like there's no opportunity to set up or repair turrets.

    • dev_dwarf dev_dwarf
      Level 8
      Developer

      Thats very true, it does eventually get overwhelmed. Thanks for the feedback!

  • Nyveon

    The adjective I'd use to describe this game is cool

    The art is cool, the music is cool, the enemies and turrets are cool. Am a bit confused as to why the Highscore is 10x bigger than the score in the endscreen though.

    My main feedback would be that the screen shake was a bit too much, at least for my tastes.

    Overall was really fun though, like a frantic tower defense game with a cool theme. Congratulations :)

    • dev_dwarf dev_dwarf
      Level 8
      Developer

      Thanks for the feedback, the high score was kinda glitchy and last minute lol. Thanks again!

  • TobyMoby
    TobyMoby TobyMoby Level 15

    It all felt very fluid and bouncy, overall veery well crafted. You can really tell the high quality of the assets and the code! Gameplay is very fun and you really want to always do a bit better than in your last run. The different mechanics in place were confusing at first, so a bit more in depth tutorial or explanation would have been great.

    Otherwise, very cool game!

  • ZedSquadron

    Really cool idea for the jam. I loved the art! The game feel on this one was great as well; the music/sfx and the hit animations felt really good.

    My only issue was that I Iost steam rather quickly from the constant clicking...maybe having an option to hold down the mouse button to swing would have been a decent alternative? I don't know if that would have taken away from the frantic-ness that you guys nailed though.

    What palette did you guys use? It was a nice choice.

    • dev_dwarf dev_dwarf
      Level 8
      Developer

      Thanks for playing! Sorry for the finger-strain, it definitely makes it frantic to click, but we'll definitely add an autoclick option post jam.

      Nol says palette is rosy 42.

  • Matt animation

    i really enjoyed the art style, music, and sound but the explosive enemies wiped out my defenses after a bit. other then that it was a very juicy and enjoyable game

    • dev_dwarf dev_dwarf
      Level 8
      Developer

      Thank you! The explosive enemies were definitely a bit op

  • mediyaz
    mediyaz mediyaz Level 9

    Great stuff! The mechanics make for some interesting tactical choices the player has to make - Really nice punchy chunky sound effects and a lots of depth and polish in the mechanics - The visual design is great, depsite the chaos on the battlefield, the turrents have really clear on/off states and having the power displayed using those light beams allows you to see if a turret's still online even if it's swamped by enemies. Frantic and gorgeous and interesting - well done!

  • illdie
    illdie illdie Level 5

    That was such a cool game! I like the way you have to juggle a number of different elements at once, it becomes very intense very easily. Unfortunately, I eventually got to a point where the game started playing itself. I think the exploding enemies might be too powerful as a tool for the player, as they were the key to this happening. I also noticed that the game starts to chug as the game goes for a while. In any case, I really enjoyed it, great entry!

    • dev_dwarf dev_dwarf
      Level 8
      Developer

      Thank you for the feedback! in our post jam version, we're definitely gonna tone down the strength of exploding enemies.

  • Chris
    Chris Chris Level 13

    Artwork is really well done, I really like the rocky/grass pixel art. animations are all smooth and overall game feel is solid. I didn't understand how to operate turrets at first but once I figured it out it was much better.

Post-mortem

Become a Patron now and support the game jam
Your pledge goes to help keep the gm(48) running for every generation of GameMaker developers.