The hall-of-mirrors effect beyond the edge of the level is an intentional visual design choice to illustrate the glitchy void beyond the confines of the level - I know it looks like a bug :)
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WASD / Arrows - Move
Space - Jump (hold to jump higher)
Shift - Run
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Say safe everyone - wash your hands - and S T A Y H O M E
April 2020
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Lv. 10
I enjoyed the physics, but the level design is weird. Jumping was fun, but I think the angular style of the platforms was a bit annoying to jump on.
The music fits, it is fun, but the sound effects are too loud, it could use something minimalistic like the music.
The theme is well used here. I like how you got something so trivial to become a game. Good work!
SubmittedA Data Story
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Patron
Very unique idea! Kinda frustrating physics, but I liked that the ending was atleast self-aware about that xD
SubmittedGalaxy Golf [demo]
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Lv. 38
Pretty interesting idea. I like the take on theme. The real world and the game is integrated fairly well in a way that makes it clear what's a platform and what's just decoration. The controls felt a bit off though. It's hard to pinpoint exactly why... I guess the movement feels a tad slow (I was using shift)? They work well enough though and I enjoyed my time collecting all the toilet paper. The music is nice too.
SubmittedThe Mouse Trap
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Patron
Super innovative, I've not really ever seen anything like this.
My main feedback would be that I found myself playing very zoomed in because otherwise I had a hard time figuring out where I could go/stand and where I couldn't. Not really sure how this could be solved though.
Playing with the laser pointer, the stickmen around the room, I can totally relate to this too. Really well done! Congratulations :)
SubmittedPlanet Weaver
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Patron
This is such a simple and fun idea.
The controls feel a bit weird and not super satisfying, and the screen border effect really hurt my eyes when I fell, but a still had fun completing it :)
SubmittedShrinkoban
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Lv. 18
I found this idea really innovative and interesting. Regarding gameplay, since the player is slower when going uphill than downhill, it can create unexpected results and feels a bit unfair. Remember to always bias games in the player's favor or else it will feel unfair. I also found 2 bugs: one is that the screen "copies over" beyond the border of the room; for all I know, this is because you aren't clearing the surface you're drawing to (draw_clear or draw_clear_alpha). Also, when you collect a toilet paper roll, all of them create the "25" text at once. An easy way to fix that is to write "with instance_nearest(x,y,oToilet)" instead of "with oToilet".
SubmittedPlanet Doom
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Lv. 14
Thanks for playing! This is my first time using the built-in physics engine for a platformer and it was tricky to calibrate the slipperyness and dampening to make the controls feel tight - I thought it might be quicker than coding something from scratch but perhaps not after all! Those bugs are actually intentional - I felt the overdraw hall-of-mirrors effect resulting from not clearing the viewport buffer worked as a background better than a flat colour or texture - the numbers that appear above all the toilet roll was to inform you of your progress and draw your attention to the ones that remained, so you can see in a flash when you need to go next. That's a good tip with instance_nearest - I probably would used something like collision_circle_list instead, but your suggestion is way more elegant!
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Lv. 5
Interesting game. It's a fun concept to be sure, but there was a bit of motion blur when you fall out of the map. I loved that you took a thing that you do while stuck and made that into a game. Major props. I know it doesn't matter in regards to the competition, but I checked out your Motion Graphics Website, and you have a gift my friend. Good Job
SubmittedTropical Misfortune
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Lv. 14
Thanks for playing - the motion blur effect is intentional, I felt it fit the visual style better than just a solid colour background. Thanks for checking out my website and your kind words! I have all my jam games on there too in case you missed them: https://lukenofurther.com/Personal-projects-collected
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Lv. 12
Great concept, I imagine stuff like this all the time but never thought to make a game out of it! Though I did sometimes feel like the platforming was way too slow. I often just used death as a means of traversing back upwards since doing it as intended would just take too long.
SubmittedThe Final Frontiersman
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Lv. 14
Thank you! Yes the platforming does feel a bit Bennett Foddy, particularly when you're making your way back up from the bottom - I included those launcher platforms to make it suck a little less but yes certainly the dominant strategy is to fall off the bottom and start again at the top! Level design is hard when you have a limited selection of horizontal surfaces to designate as platforms :|
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Patron
It was bit frustrating, not difficult though. At the end it was easier to just jump on the lava than climb back up. Therefore I fell 6 times. But managed to hoard all toilet paper :)
SubmittedTroll's Crabby Island
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Lv. 14
Yeah the no penalty for falling was a last minute decision to help the balance because I thought it would be very hard for the large section of players to complete the game. An extra reward for players who manage a perfect run would have been a neat idea for those who wanted a greater challenge.
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Patron
It would have been awful with penalty :D as sometimes it was pain to try climb back up
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Lv. 9
I really enjoyed it! creative and fun, and pretty challenging!
SubmittedThe Tiny world of friends
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Lv. 14
Thanks Beans! Thanks for playing.
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Patron
This is a terrific idea with a mind-boggling amount of potential if you took it further. It messed with the perspective centre of my brain in a way I've not seen since Echochrome - I kept wanting down to be "3D House" down, not "2D Level" down xD
Fantastic work!
SubmittedSupermoves 2
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Lv. 14
Thank you for your kind words! Yeah I don't have a 360 camera so stitching together a bunch of photos in photoshop to make a 2D interpretation of a 3D space was quite challenging and resulted in some pretty weird cubist perspectives - I'm pleased with the trippy result though!
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Lv. 17
Haha wow this was so cool! Took me back to chilhood memories where imagination would help you with the boredom of your day. Ran smoothly and was fun to explore and complete the game. Never seen anything like this!
SubmittedAnimal Rotting
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Lv. 14
Thank you! I would do this same imaginary game thing on long car journeys too looking out the window and 'jumping' from lamppost to lamppost.
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Lv. 13
This is one of the most unique jam entries I've seen. It's relatable, fun, and looks pretty cool too! The HTML5 build ran smoothly as well. However, it seems like the room background isn't set to clear the display buffer? Happily, this isn't much of an issue in the zoomed-in mode. P.S.: Thanks for the message about hoarding toilet paper
SubmittedLeviatron II
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Lv. 14
Thank you for playing and your kind words - The hall-of-mirrors background is intentional :)
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