Shade Hopper

Shade Hopper

  • spleeN
  • 3 weeks ago
  • 48th

Play as our nameless protagonist as they change their shade to change things up! If you're not the same shade as the tile you're standing on, you'll fall right through. You'll find this as both a blessing and a curse as you gracefully slip past spikes like a ghost, only to plummet to your doom mere moments later.


Keyboard Controls

Arrow keys to move / Z to jump / X to swap shades / C to go through portals

Xbox Controls

Left stick to move / A to jump / X to swap shades / B to go through portals

PS Controls

Left stick to move / X to jump / Square to swap shades / Circle to go through portals


While you can play with a keyboard, a gamepad is recommended. It just makes the platforming more comfortable. Here is an example of why the gamepad is recommended:

I also advise checking out the "How to play" tab for a brief tutorial on the basics of this double-edged platformer.

You must be logged in to leave feedback
Log in Register an account
  • Tero Hannula

    This game was similiar with Inkorporeal, but had bit different approach. I think the game was bit too fast for my taste and I couldn't do the tight jumps needed ^^" Also I think game was bit too unforgiving death on same color (is it pixelperfect?) But I think it was nice game :) My gameplay is here: https://youtu.be/0bLUN64NG5E?t=840

  • C0DERP1GLET
    C0DERP1GLET C0DERP1GLET Level 28

    Cool concept! I have seen mechanics where you switch the shade of your character several times before. But I've never seen it made like this, with a grey in-between state. It's a unique way to add complexity without adding more buttons.

    I think the difficulty curve is a bit too steep. It seems like it's inspired by games like celeste and super meat boy, but even compared to those, it's very hard. I did not complete the final level, and I don't think most people did either.

    The art isn't impressive, but at least it's consistent with the style. And the animations are good, especially the death animation that tells you whether you pressed "X" too late or soon. The game would have been very frustrating without it.

    The walls are the only thing I feel looks a little bit out of style. They have a lot of shades, and not that much contrast. I also doesn't look that good when they are all the same. A tileset would've been nice.

  • Zen00
    Zen00 Zen00 Level 8

    Puzzle platformer with a color twist. It seems very complete. Find a way to mobilize the controls and it's ready to publish as a casual mobile game :)

  • Heather
    Heather Heather Level 7

    Enjoyed the concept of the game. Pretty cool puzzle platformer. I think I ended up struggling more with the controls so parts of the gameplay felt more like a qwop style game. With how unforgiving the hitbox is, though I knew what I had to do and what to execute, I ended up dying a lot on a level as it demands quite precise movements. Maybe having the key also be a checkpoint could have made it a little less frustrating. That being said, I think the concept is solid! It was more of a frustration with the controls than the game itself.

    • spleeN spleeN
      Level 2
      Developer

      Glad you liked it!

      I plan on coming back to this in the future, and one of the changes I'm making is a slight buffer area in the player that'll save them from dying in a color. (i.e. if they swap to white with the tip of their foot in a white block, it'll just move them up a pixel or two instead of killing them).

      Thanks for the feedback!

  • Mimpy
    Mimpy Mimpy Level 10

    The element of turning gray to move between both colors is a nice touch that a lot of games like this lack, and it certainly does help make the levels go more smoothly, but I still found it a bit awkward to do parts that required jumping and switching at the same time. I dunno, maybe just bad fingerwork on my part.

  • Chris

    One of the few games on here that are too difficult for me to play through and I like difficult games. It's a cool game with an impressive amount of levels. I'll give it another shot when I'm not drinking.

    • spleeN spleeN
      Level 2
      Developer

      Glad you like it!

      There's plenty of time to make levels when you forget to write the music, lol.

  • baku
    baku baku Level 45 Patron

    Very cool idea!

    Very hard game >.<

    • spleeN spleeN
      Level 2
      Developer

      Thanks for playing!

      I'm gonna remake this some day with more forgiving hitboxes. :)

  • Auro
    Auro Auro Level 7

    Pretty cool concept, also like the wall jumping, which was made a bit easier than the walljumping I am used to, but that would fit really well imo for a mobile game, since you don't have to move back and forth with the controls :)

    Sometimes I died inside a wall even though I was the correct color, not fully sure why that was but it would happen a few times in the same level.

    Pretty impressive how many levels you managed to implement as well, good job :)

    • spleeN spleeN
      Level 2
      Developer

      Thanks for playing!

      The hitboxes around the spikes are a little busted and the character's collision box goes just a teensy bit past the sprite (in the lower two corners), so switching shades around borders can end up killing you.

      Thanks for the feedback! I plan on coming back to this game some day, so it's all appreciated.

  • Anonymous
    Anonymous Avatar Anonymous

    Cool idea. It's a bit tricky to get the hang of, but maybe I'm just stupid. Great job though.

  • SpritePainter

    This was quite good. Switching colors while platforming was pretty awkward, but still very well implemented. I played with a gamepad, but would have liked to have the color switching on the right trigger. It'd be nice to have the ability to remap buttons.

    • spleeN spleeN
      Level 2
      Developer

      Thanks for the feedback! I plan on coming back to this some day, so it's much appreciated. I'll be sure to add button mapping in the next version.