You have fallen asleep at your place of work and now have to sneak out of the building without the night guards finding out! Why all these boxes of fruit? There'd the bottlecaps come from? Why so many guards? ...does it have to make sense?
Keyboard: Move with arrow keys, throw a bottlecap with X.
Gamepad: Move with direction pad, throw a bottlecap with A (xbox) or cross (dualshock) button.
Took me more time that I'd like to admit to realize there were two kinds of box. And a little more to realize that the fruit was different on each side of mine :'D
I think it should be mentionned somewhere, it seems like a few people missed that info (which makes the game harder but also means they might have missed the theme). The fruits could also be more distinct, because if you're not paying attention to it it's not that obvious.
This made for a fun short game, but I'm wondering what's the use of those caps. I managed to get to the end without using them, so I replayed it while trying to throw a few and... it made it harder to complete? 😅 I don't really see a situation when it's useful. Maybe if you stop where the guards pause, you throw one if they get too suspicious? Also after inspecting the caps, guards were looking behind them and I got caught a few times like that, which didn't happen before. It really seems like the hard mode :D
And finally, the game really lacks an audio track, not necessarily a full music, but even some ambient track would have improved the atmosphere a lot!
Zen00 Level 12
It's a stealth game? Not much going beyond that. Would make a good section in a more full featured game :)
Víctor R. Rodríguez Level 2
Nice idea, but at the begining I didn't understand the main mechanic of changing fruit boxes. Maybe if you used a second button just for box change, not dependant of the direction you're facing, and have two differents colors for each box type (instead of just a different red fruit over brown cardboard). Moreover, you could add an animation when switching direction so you see a turnaround of the box or changing the mechanic to leave one box to use an empty one.
SpritePainter Level 14
Why are these guards so suspicious of these innocent boxes?!
Great job on this very unique and interesting experience. I have no idea how far I got (didn't seem like very far), but it was fun trying to outsmart the guards and find safe spaces. Good work!
Bokonon Level 5
Clever idea. the box art is super cute!
faxdoc Level 5
Fun Idea, but it seemed a bit underdeveloped. Maybe a few more stages or mechanics could've helped.
WULF BLO0D Level 1
good idea but i think there a bit more space for improvement