Gather The Townspeople

Gather The Townspeople

  • Patrick
  • 1 month ago
  • 16th

Gather The Townspeople


Gather The Townspeople!

GROW your arm and destroy the Dragon that has been terrorizing the land. Gather The Townspeople is a RTS where you travel the land and grow your army until you finally meet the Dragon! Be sure to keep your eyes open for villagers that may not be on the trail, and treasure along the way!

Controls

Left Mouse Button: Click on a single unit to direct where to go. Or click and drag to select mulitple units.

Right Mouse Button: When your units are selected you can right click and they'll charge into action! The right mouse button also allows you to interact. Right click on villagers or treasure chests when have a unit close enough. You'll see the "!" indicator if you can interact.

Center Mouse Wheel: Roll the mouse wheel to zoom in and out. Click the mouse wheel to quickly move the camera to that point.

WASD and Arrow Keys: Move the camera around.


Feel free to try and beat my time if you like!

Victory!
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  • Tydecon Games
    Tydecon Games Tydecon Games Level 13

    My time was 10:03! I enjoyed this take on the theme, very unique and I liked the style of it, I think the only thing that confused me a bit was that the AI had a little difficulty moving to where I'd asked it to, some of them were very keen to try and take a long way around or a route that didn't exist - I would've also liked to have seen a marker where I'd pressed to show me where I'd sent my people - but that aside, this was a solid entry given the time-frame and a fun little game, good job! :)

    • Patrick Patrick
      Level 12
      Developer

      Thank you for playing! I appreciate all the feed back, I was really crunched for time but I'm glad a lot of people have taken a shine to it :) Thanks again!

  • Heather
    Heather Heather Level 9

    Always look forward to some RTS! Thought the interpretation of the theme was interesting. We are growing an army. I enjoyed the little bits of dialogue the villagers had too. Reminded me of some of the blooper lines you get from playing starcraft. Enjoyed taking a look at their names too. I've been playing valorant so poor sova when he got incinerated!

    My main criticism: I think the low point of the game for me was how difficult it was to get my bearings. The map is very big and the assets are all pretty similar so its hard to control your units and look around the map to find more and then jump back to where you were. I think a mini map would have gone a long way. Maybe having the mouse cursor on the edge of the screen also move the camera rather than just wasd. I also had some issues with pathfinding where the villagers would keep walking into the water instead of come to where I was. I think the loop of exploring to find more recruits isn't bad but the map layout made it a little hard. Some variance in the map would have been good to give some mental landmarks. Had some issues with splitting my units as it felt like I couldn't control them as soon as they started attacking. I think with how many villagers you can get, more freedom of movement would have made combat feel more dynamic rather than "A moving" .

    Overall it was a calm chill game. Collecting villagers for them to face their doom! Loved the dialogue and their names. The flavour you had in the game really went a long way. I felt sad when I got attached to a villager that was levelled up only to see them incinerated. It was rewarding to see a huge angry mob I was building up. Nice work!

    • Patrick Patrick
      Level 12
      Developer

      Thank you so much for the thorough review! The map was a bit everywhere. A minimap would have been great! The camera was a bit cumbersome - would have liked to add a click to drag the map too but it just never made it in :( Pathfinding was so primitive - I used mp_potential_step because of the simplicity. Because of that though they would bump into eachother and just walk a huge distance to try to get around an object. The units were very simple, that's why after they started a fight you couldn't control them lol In a perfect world I would have put a bit more into them so they weren't so simple minded haha

      Thank you so much for playing :)

  • Chris

    So epic, loved it. I only had 5 survivors, one of them was Grab which made me happy.

    • Patrick Patrick
      Level 12
      Developer

      Bahah some of their names were really silly! It was all random though!

  • TibiSoft
    TibiSoft TibiSoft Level 2

    I played your game, it has a good mood and calm impression. Game handling and mechanic is great. Congrats! I think I gatheret all the people who I found but finally the dragon won... Anyway, I like it, will try it again later. :)

    • Patrick Patrick
      Level 12
      Developer

      Thank you for the feedback! I attribute the mood to my sick guitar skills (just kidding) - but it was the first time I ever transferred music in that wasn't digital 😅

  • Lehomar2vinci

    nice one mate, in 10minutes and half i didn't defeated the dragon :( But lovely fun RTS gj

  • Jake Farcich
    Jake Farcich Jake Farcich Level 2

    Just got the world record run of 4:46

    • Patrick Patrick
      Level 12
      Developer

      That's amazing! Thanks for playing 😊