Rise Rhythm

Rise Rhythm

  • SwiggityCricket
  • 6 months ago
  • 23rd

Rise Rhythm is a growth-based rhythm game inspired heavily by Rhythm Heaven Fever.

If you were to play only one or two of any of the three stages, please play Grow Bro and Grow No., as Grow Show is actually scuffed. Thank you. (It is impossible to get a perfect on Grow Show. It is hilarious though)

The intent is that you play without the visual aid (the timing circle), however it can be very difficult to learn the correct beat locations the first time you play a stage. We recommend that you play through the stages with the visual aid ON first, then go back and play with it OFF.

There is a latency slider that you can adjust to compensate for visual latency. The default is +80ms. Feel free to adjust this to suit you system's particular latency.

All assets except the three fonts listed in the credits were developed during the 48 hours alloted in this game jam. All music, sound effects, and sprites are original creations.

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  • Tero Hannula

    Nice idea, but it was bit repetative. It is nice that you did not have pixel graphics. I did need the visual aid d:

  • Tydecon Games
    Tydecon Games Tydecon Games Level 17

    I like the unique take, I'm reminded of those Wario-ware games, but I think there could have been a little more room for error as the margain before I got it wrong was very tight, but I overall it's a good idea, I like it :)

  • Big Gay Dinosaur

    it was fun, i'm not very good at it lmao

  • Nyveon

    I played Rhythm Heaven in my childhood on my DS and this was very nostalgic.

    Loved the three maps, sadly I'm not skilled enough to play without the visual aid hahah.

    Overall, great game though, love the use of the theme (it's not everyday you see a rhythm game in a game jam)

    • SwiggityCricket SwiggityCricket
      Level 4

      I'm glad you enjoyed it! I tried really hard to make it "Rhythm Heaven-esque." If I had more time I would have added difficulty progression and different song varieties like Rhythm Heaven has.

  • Ivanbje

    I liked the visuals, songs and the idea but I had a hard time grasping the nature of the timings. I am not very musically inclined but I felt it was neither on every bar nor on every beat, struggled with what I was supposed to match, played a few times with the visual aid on but I really struggled with the timings when it was turned off.

    had a laugh though because of the songs

    • SwiggityCricket SwiggityCricket
      Level 4

      Unfortunately making sure the timing feels "spot on" is really difficult, as everyone's overall system (computer + monitor + keyboard) has a different latency, which is why I had to put the manual slider in. As far as the way the timings were programmed to the music, if I had more time I would have done some sort of scaling difficulty. All songs are at 120bpm with 4 beats per measure- each action is based around that. You can watch the characters "bob" to get a better feel for the exact moments. It's difficult for sure!

      I'm glad you enjoyed the songs! Thanks for playing.

  • PizzaBandit

    Weird game but it was definitely entertaining

  • GoblinBoy
    GoblinBoy GoblinBoy Level 5

    This game made me smile.

    The only issues I had is that I think the visual indicator is positioned a bit awkward and the black and white artstyle seemed a bit off for such a quirky little game.

    Other than that great job!

    • SwiggityCricket SwiggityCricket
      Level 4

      Thanks for playing! I had a lot of fun with the silly little animations and sound effects. I absolutely cannot play Grow Show without laughing. I originally wanted to do a much more cohesive style, but due to time constraints I left it black and white. The visual indicator was kind of an alternative to a tutorial, which is why it is so jank.

  • Hessery
    Hessery Hessery Level 7

    Got a perfect score on a rythem game. I liked it