Path Y

  • Adventure
  • Problematicar
  • 3 months ago
  • 16th

Path Y

Thy mind doth take thee once again wh're thy soul wanteth to beest and thee can doth nothing else than trying to intermit t 'r descend into madness and findeth true enlightenment.

Moveth thy charact'r with WASD and taketh action with the Spacebar.

A Path

And coequal if 't be true thee wont findeth a purpose by playing this game 'twill nontheless holp thee cope with the futile nature of t all.

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Really really good theme, and I like the game overall, but I died twice at 22 lucidity :'(

I like how the game loops / checkpoints and scale with the number of lucidity you have, but it's a little long to start again from the start. I might try again later.

2 months ago

It's a good game, but it needs to be easier to delve into and get a drive to continue play.

Super interesting game! The way the window changes depending on your direction is neat idea. The graphics and sound are nice and suitable for what the game is doing. Unfortunately, I never managed to reach 25 lucidity for enlightenment. Maybe I just suck, but it seems like it's often impossible to avoid the obstacles when multiple come at a time. Avoiding the first sends you right into the next.

This is very cool! I really dig the music and graphics. And window changing size based on the path was pretty sweet. I never stayed alive long enough to buy the last upgrade thing. I assumed you needed that to descend... Sometimes i would die because after getting hit, when the iframes would turn off , there would be a black orb on top of me. That was my only frustration. But seriously a really cool concept and very nicely executed!

Is it pointless to descend? That is the first thing I tried and almost thought the entire game was going down stairs. It'd be nice to have some sort of indicator that you can't progress down the stairs... or to just not even have them at all! Also the upgrades store felt out of place, do I have to go back all the way every time? Some neat ideas, but kind of wonky in the way they are laid out.

Y'know, for a self proclaimed pointless game, I perceive the true beauty of this to be the subtlety with which it tries to convey its big picture. :)

The gameplay is a tad on the simplistic side, but I do like that it's got me thinking about its meaning even after I beat it. Perhaps it could further explore the possibilities of playing with the player's window. Perhaps in addition to just A Path Y there could multiple paths, ones that earn you more lucidity but swarm you with more problems at a time. Maybe a Sym Path Y co-op mode? ;) Haha, I digress.

All in all I liked it, nice work!

Pleasing little experience. :) I like how the whole window screen changes depending on your path (although I am not sure it necessarily is a good thing); it has something poetic. I like how you relate your way from flourishing/ascending/descending. I like how the music relates to the path you choose too! However, the gameplay felt a bit too simple and maybe I would have wished for a bit more stuff. On the other hand I like how the game over doesn't always give you the same text!

Nice job! Good relation to the theme. I like what you did with the window changing size. The music is appropriate and the palette is nice.

The gameplay felt a little simple, felt like I didn't really understand what I was supposed to do, but it got me to keep playing so I suppose that's a good thing.

Overall a cool entry, good job!

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