A platformer in which you cannot jump, you can only descend. As a result I think you will find this game to be very boring.
Problematicar Level 36
At first I thought this was actually a boring game, but then I got intrigued by the core mechanic and the design of the first levels, but as I went on playing, all the flaws of your game stood out and I went back to thinking it was indeed a boring game.
The art and sounds are average, the thing that really stands out in this game is the gameplay itself, This is such a nice idea for this theme, and you used it in your levels really nicely, but the thing is that even though the levels are done pretty well, the level design is bad, and levels become frustrating pretty quickly, thanks to the slow moving platforms, the lack of checkpoints (I saw just one in the whole playthrough), And I must say the stability isn't too good either, there are a lot of badly designed parts in every level and that opens the game up for exploits and frustration.
Like here, you can basically skip the last level entirely:
Fix the levels and you'll fix the game.
yokcos Level 7 Developer
I don't understand what you did in that gif but it's amazing.
Yeah I agree with you the level design is utter shite most of the time.
Simon Milfred Level 15
Guess.. I'm stuck in a loop? https://media.giphy.com/media/3ohzdDZ7wp1vIDdF2o/giphy.gif Either way, good job, probably the game I spend the most time playing so far :)
One thing I think it could use is a zoom out button. With so many sudden camera snaps and all the blocks looking the same, it would be nice to be able to orient yourself to your surroundings and goal.
Rohbert Level 12
I appreciate the game's unique movement ability. Its different. It made me dizzy and lost, but original. Good game, not boring.
Gbushprogs Level 3
It's far better than just boring. It has a unique ground shifting technique that's very hard to wrap your head around. It was nice to see the presence of some sound. A little music would have gone a very long way with this game. I felt like the character was completely out of place in his scenery, which would have been okay if there were some explained story reason for it. Instead, I kept asking myself what I was looking at.
The level design feels terrible at first, but several levels in and the spikes puzzle level is really good. With the crazy descend mechanic and cameras being disorienting I feel like this could have turned into a compelling game. The concept is strong.
Adding an arrow around the edge of the screen pointing toward the goal would have been all it needed to help with the disorienting effects of the camera, because that seems like more of a great game mechanic than anything else.
This had funny mechanic, little bit similiar like in my other project, but better. Like Veralos said, without point of reference I lost my way, where I was going, especially when the spikes were coming towards and you had to avoid them. But it was entertaining as long as I did not get headache.
Veralos Level 27
Very interesting game mechanic that gets put to good use through all the levels. I enjoy the way the gravity constantly shifts with the ground you're walking on, though it does get disorienting sometimes. Perhaps there should be a static background so you have a constant point of reference when gravity changes. Anyway, the graphics look really nice and polished despite the relative simplicity.