STRATA

  • Shooter
  • BreadClip
  • 1 year ago
  • 6th

Description

SUMMARY

Armed with only a standard-issue firearm, survive endless waves of strange cave-dwelling monsters in this brutal wave survival platformer. Master the game mechanics to reach new heights of gaming prowess, and try to attain a new high score!

STORY

As a deep earth scientist studying the deepest, darkest, and most obscure regions of the Earth's crust, you are always prepared for what the day may bring. Lately though, you wish you had packed more firepower. After stumbling upon a seemingly endless crevasse, you find it to be filled with vicious monsters the likes of which have never been seen. Armed only with a standard-issue firearm, you must gun down as many as you can and go out in a blaze of glory!

Good luck, comrade.

CONTROLS

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ASD to move and duck though platforms, Mouse to shoot, Spacebar to jump

Have fun, and It'd be great if you could leave some feedback with your rating! I'd love to know what you guys think.

Feedback
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  • Fachewachewa
    Fachewachewa Fachewachewa 32
    1 year ago

    I would have liked an auto shoot even without the upgrade, and jump on W, but apart from that it's a really impressive game !

  • Kwisarts
    Kwisarts Kwisarts 38
    1 year ago

    Pretty good game! It was fun! I wish however that there was a way to upgrade your gun cause as enemies kept piling up, it was nearly impossible to prevent them to flood you. Otherwise, pretty cool game!

    • BreadClip BreadClip
      BreadClip 5

      I would advise taking the blue pickups to get red ones. The red pickups are 3 times as likely to drop if you have 15 or more enemies onscreen. After wave ~20 the enemy amount becomes constant each wave. Thanks for the feedback! It means a lot.

  • devlkore
    devlkore devlkore 7
    1 year ago

    Definitely one of the more accomplished jam games I've seen. Nicely done.

  • Problematicar
    Problematicar Problematicar 30
    1 year ago

    This game was fucking incredible.

    I usually try to give some feedback on what should be improved and whatnot, but this game was near perfection. This is something I would buy on Steam for 10 euros, and you made it in 2 days.

    I don't know what to think, I'm not sure you actually made it in 48 hours, it was insane, so much fun, and everything was really good quality.

    This is the best game in the jam hands down, and I can say that because now I've played them all.

    • BreadClip BreadClip
      BreadClip 5

      Thanks for the feedback! The game was indeed made in 48 hours, and the code is an unbelievable mess. I attribute my quick work to the use of LMMS and SFXR for music and sound effects, and using simple behaviours for the enemies, so that I could focus on polish. It came together rather quickly, and I regret not having time to debug the seeking jellyfish things.

  • Veralos
    Veralos Veralos 25
    1 year ago

    The graphics are super nice, the gameplay is really fun and the music and sounds are great. Overall, this is just a really high quality game. I especially like using the launch pads to jump between levels. There could be some more variety in the powerups though.

  • gashtag
    gashtag gashtag 1
    1 year ago

    This is such a great game. Im so glad to have played. Graphics are creative and turned out amazing. Excited to play some of your other games!

  • Will O'Kane
    Will O'Kane Will O'Kane 4
    1 year ago

    For me, this is the best game of the jam so far.

    From the music to the gameplay, this was genuinely so much fun to play. The music and sound effects gave it a really cool retro arcade game feel, and the art style is brilliant and charming. The gameplay is simple and intuitive. I managed to get to just over 10,000 points on my 2nd run, and every time I started to think it might get repetitive another enemy type showed up to prove me wrong. I also thought the top platform might be easy to exploit (as on the lower waves you only have to worry about the red jellyfish enemies) but soon the big slimes could attack upwards and the centipede-like red ones came at me too. Difficulty balancing is a hard thing to get right, but you've done it perfectly in my opinion.

    The only problem I found was that sometimes the enemies would glitch when they entered the elevator, and get stuck outside. I'd also suggest moving the jump button to W.

    Overall, this was a lot of fun to play. Any chance you'll port it to mobile?

    • BreadClip BreadClip
      BreadClip 5

      The feed back means a lot, Will. If i had a way to make the controls work on mobile, I'd port it asap. Dual sticks might work. If I do, I'll have bluetooth/usb support so people can use buttons. Touch screen buttons just aren't fun imo.

  • SpaceMyFriend
    SpaceMyFriend SpaceMyFriend 13
    1 year ago

    Hey great job! But dangit I'm supposed to be working!

    Really good graphics and sound. Nice use of theme. Some of the enemies got stuck outside the elevator, but other then that everything seemed to work!

    • BreadClip BreadClip
      BreadClip 5

      Thank you for the feedback! Sorry about the pathfinding, I did not have time to debug every permutation as I needed to get waves working, and it seems my code was flawed somewhere, either in enemy collisions, or the hitmasks.

  • Tero Hannula
    Tero Hannula Tero Hannula 14
    1 year ago

    This was really good game, good music, gameplay and graphics. I would have prefered to jump button being on W, not on the spacebar. I survived until big slimes came and destroyed me :D I liked this

    • BreadClip BreadClip
      BreadClip 5

      Yeah I suppose I should have allowed for both to work... Ah well, at least it's not a fatal problem!

Post-mortem

There doesn't seem to be anything here.