Shoot and Survive

Shoot and Survive

  • Ayushman Bilas Thakur
  • 3 years ago
  • 60th
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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Neat start! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :)

  • Veralos
    Veralos Veralos Level 33

    The base idea is of sacrificing life to shoot is pretty solid, but the game really needs to escalate in some way (stronger/more enemies as time goes on for example). Right now it's pretty easy to just stay at the bottom forever, shooting enemies and only using the health packs when you need them. Maybe you could have health packs spawn around the level (instead of from enemies) so you have some incentive to explore it.

    The graphics look okay, but some animation on the characters would improve this a lot. The music loop is too short and some more sound effects would be nice. I did kind of like the intro music, though.

  • Problematicar
    Problematicar Problematicar Level 36

    Nice, I like the super crate box like gameplay, but games like this need really good level design, something this game doesn't have, and even the slightest unbalance in enemy stats or drops can make or break the game.

    In this case the problem lies both in the level design being far too basic and random, and in the fact that healthpacks are both permanent, really common, AND recharge you to full health no matter what. All those things conbined make it so the player can just camp at the bottom of the level and spam shoot (Another design flaw, there should be a cooldown), and when his hp is too low he can just take one of the many healthpacks that never despawn.

    As I said, I liked the idea, execution could've been a lot better though.

  • Kwisarts
    Kwisarts Kwisarts Level 54

    If I may, the music is... difficult to bear. The notes are a bit too random. One of those times the music is not so welcome :s I mean, I appreciate the effort of adding a music but here it's what I dislike the most =s

    Also, I greatly encourage you to add a description for your game! It helps people to know what they're going to play and what to expect. It's also a way to communicate :)

  • Tecna
    Tecna Tecna Level 10

    Your game seems very balanced, although the health packs are a little too powerful and common. In addition, looking at your game reminded me a lot of a game design lecture by Jan Willem Nijman (The Art of Screenshake). It's very long (45 minutes) but I deeply recommend it to you, I think you'll gain a lot of insight as I did when I watched this for the first time.


    • Ayushman Bilas Thakur Ayushman Bilas Thakur
      Level 2

      Thank you for your precious feedback... If I decide to make a newer and bigger version of this game I will try to implement the points you told. And finally thank you for sending the link to the speech... I will listen to it if I get enough time... However thank you for playing the game. Hope you enjoyed playing it...

  • bucketbomb
    bucketbomb bucketbomb Level 5

    Good base for a more complex game! The core mechanic works well here, though is imbalanced by how good the health packs are. Also, I noticed that bullets go through enemies with health bars.

    • Ayushman Bilas Thakur Ayushman Bilas Thakur
      Level 2

      First of all thank you for your feedback. The fact that the bullets go through the enemies with health bar was noticed by me as well and I will fix it if I make a better and bigger version of this game.

      The fact about the health packs were noticed by me right after the jam was over. It was a cheat built for tests which I forgot to remove...

      However, once again, thanks for playing the game and sending a feedback. Hope you have enjoyed playing this game.

  • SpaceMyFriend
    SpaceMyFriend SpaceMyFriend Level 15

    Ha i also did something similar to this! Good job! That music sounds like nightmare fuel haha! It created a nice amount of stress haha. Good use of theme!

    Good job!