Shooting Kills You

Shooting Kills You

  • SaturdayGameDev
  • 2 years ago
  • 38th


Disclaimer: The game was also submitted to the GMTK game jam.

A game about you surviving enemies trying to kill you, while your only way to defend yourself can kill you.

By shooting, you shrink. When enemies attack you, you shrink. You lost when you shrunk into nothingness. The only way to grow back, even bigger than before, is to catch your projectiles, which bounce off walls and grow as they kill enemies.


You must be logged in to leave feedback
Log in Register an account
  • Problematicar
    Problematicar Problematicar Level 36

    So simple yet so elegant, I love the way this game is presented, the idea is really basic but executed so well.

    A good minimalist game, for once.

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Simple, but very fun! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :)

  • Tecna
    Tecna Tecna Level 10

    This game is really cool and the mechanics are spot on! The combos the player can make with shooting multiple enemies in a row rocks and brings different strategies to the table. With the right aesthetics, this could be a great mobile game. Good work!

  • Veralos
    Veralos Veralos Level 33

    Nice game. My best score was 329. The main mechanic is interesting and pretty fun to use. I like how projectiles can grow by hitting multiple enemies - it adds some interesting strategy. The visual style is simple, but also clean and effective. It could really do with something to mix things up as the game progresses, though. Perhaps some new enemy types?

    • SaturdayGameDev SaturdayGameDev
      Level 2

      Thanks a lot! Yeah, that's definitly something to add, during the jam I wanted to make sure what I add was the best it could be with the limited time we all had, so I didn't want to go and add stuff before the rest was somewhat polished, even though that's the sort of thing I too think the game needs to be better now.

  • Josiarthei
    Josiarthei Josiarthei Level 4

    This is probably the most entertaining (to me) game I've played so far. Great concept and brilliantly executed, especially with balancing whether to catch your bullet or wait for it to gain more mass but risk the de-spawn. This was very fun!

  • Kwisarts
    Kwisarts Kwisarts Level 49

    I like the mechanic! Too bad the enemy spawning is a bit too random and that they're so fast, making it really difficult to get bigger.

    • SaturdayGameDev SaturdayGameDev
      Level 2

      Thank you! Enemy spawning does seem to be a problem, and difficulty bas always been something hard to tune for me, but I did try to make enemies spawn slowly at the beginning and then gradually faster but I didn't have time to test it extensively...

  • Fachewachewa

    Well executed mechanic, I like how the projectiles get bigger if they kill multiple ennemies. But sometimes enemies almost spawn on me :(

    • SaturdayGameDev SaturdayGameDev
      Level 2

      Thanks for playing and for the feedback! Sorry to hear that, that shouldn't happen... I have a few ideas on what might cause the issue, something to look into if I ever do a post-jam version :)

  • William
    William William Level 3

    I really liked this game . I thought the shooting and regrowing mechanic was really cool, it was an interesting way to limit the players shots. Nice Job.

  • TheCalster
    TheCalster TheCalster Level 4

    Cool game, really loved the growth dynamic of the player, and how that ties into the different strategies you take on whilst playing, as being big means you're an easier target, but being small means you're closer to death. Awesome! Perhaps speed up the movement in the game? Felt a bit slow at times. Or perhaps relate movement speed to size. So the bigger the ball the slower it moves. This could be used to have dynamic enemies too! Just a thought :)

    • SaturdayGameDev SaturdayGameDev
      Level 2

      Hey! Thanks for your feedback! Your idea is great and something I would add to the game if I ever decide to continue this project.


Become a Patron now and support the game jam
Your pledge goes to help keep the gm(48) running for every generation of GameMaker developers.