Chicklets - Dying for your Mamma!

Chicklets - Dying for your Mamma!

  • Loates Oates Studios
  • 3 years ago
  • 50th

You take control of two players in this game. A small Chicklet which can jump high - run fast- and push buttons, and a huge chicken who is fat, slow, can't jump but can hold down switches. Switch between the two and sacrifice them to get the Lucious corn for Mamma or else.

Many thanks to: Garret Hopper [ Gartman] for his amazing job on his music and Cloopy for his amazing job on the thumbnail

Hint :

On one of the levels you have two chicklets and a normally impossible to reach place - however if you jump them off each other just right you can actually make them get to the corn - so no - it's not impossible

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  • Simplemaker17

    I just enjoy this music. Good.

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Nice game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :)

  • Problematicar
    Problematicar Problematicar Level 36

    Interesting game with bad execution, the art is below average, the sound is above, the level design is really bad, and the game idea in general is kinda basic.

  • Tecna
    Tecna Tecna Level 10

    The art is okay, the music is really neat, but I found the gameplay a bit off. I really think puzzle games should encourage the player to try and try again until they solve the puzzle and there is always room to errors. Despite this, the dialogues in game were pretty funny. Good job!

  • Kwis
    Kwis Kwis Level 59

    Yeah, insisiting on the switch and restart functions: they should be free, honestly. Or you may limit the number of switches per level if you wish.

    Something though: Avoid mouse control on the menu if you end up playing without it.. :/

  • cortop
    cortop cortop Level 4

    Nice puzzle game and it really is tricky! Graphics were okay and the music was nice. I had no problems with the controls.

    Like Veralos said, I don't think switching and restarting should cost corn. You fulfilled the sacrifice theme by losing chickens, so this just feels tacked on and needlessly tedious. Maybe have a high score system where less switches give you higher score? It adds an optional challenge for those who want it and lets new players (or those bad at puzzle games) try out solutions to their heart's content.

    Also the cover art is 10/10 ;)

  • Veralos
    Veralos Veralos Level 34

    I think the mechanic of switching between the chicken and chick has potential but you could have done more with it. Some of the levels were pretty good, though (I quite liked the last one).

    I don't like that you have to use corn to switch and restart. I didn't encounter it, but the fact you could potentiality get stuck by running out of corn doesn't feel right.

    The visuals aren't great but they do have a sort of charm to them. The music is really nice and fits the mood of the game well.

  • Anonymous
    Anonymous Avatar Anonymous

    good concept and good level design, although honestly the art was a bit off-putting... good sound tho, and the concept fits the theme well

  • Nerd™
    Nerd™ Nerd™ Level 9

    good idea at its core, but too short to make an opinion out of it, also didnt help that the resolution is bigger than my monitor but thats my fault not the game

    • Loates Loates
      Level 9

      Yeah, that is an understandable point of view, However until the last hour I'm going to develop some more levels for the actual first World, hopefully giving you enough to make a fair review, so definitely re-play through the game after the Jam actually ends!

      Thanks for the feedback

      • Loates