the game is about a space ship that destroys asteroids and the enemys are jelly fish the buttons to shoot is the space bar the arrow keys ,left,right,up,down are for the player to move
Veralos Level 33
You should upload an exectuable or zip file, not the project file. To do this click File>Create Application. Then from the "save as type" menu choose "Single runtime exectuable" or "Compressed Applications zip". Upload the file created from that to the website.
I've gone through the project file and most of the problems with the player are caused by not checking "relative" in the movement actions and having the conditions set to "equal to" rather than "greater than" or "less than". Some of the enemies don't have the enemy parent applied which is why you can't shoot them. I experimented with it and the game works a lot better just by changing a few of these things.
I feel you're being too ambitious by creating multiple enemies and a boss. Try starting smaller then gradually building up. Start by getting the player movement working. Once that's done get the player shooting working. Then add a simple enemy. When that enemy works, add a more complex one. I hope you can see where I'm going with this.
I mean... this is exactly the same thing as last jam.
- you're uploading the project files, not the game
- the game isn't close to working at all (have you tested it ? you got it to work.. ?)
- it seems you're setting coordinates instead of moving the object, so... yeah.
Sorry if I'm rude, but first time is excusable, but you just made the same thing with the same mistakes again. If it's not working at all, just don't publish it, you're just wasting time of people that make an effort too play as many games as possible :/ I you want to make something that works, I'm sure a lot of people would be ready to help you.
I understand you're new etc, but the fact that you shared the poject files again, even though everybody told you last time not to do that send a message that says "I don't really care to even try".
And for the next time, if you do press the "create an executable" button, make sure to make an auto-exe or the zip folder, not the installer.
Kwisarts Level 49
Yeah, like stated by others, when you finish your game, make sure to make a correct build (like an exe or a zip file), not a project.
I imported the project but it was very buggy, like Anonymous' experience. :(
Hi Kwisarts, thanks for the feedback, I apologize I have had a very bad cold, and I almost didnt enter the Game jam but I tried, I tried making into an executable file but it wouldnt let me. Sorry everyone the next gamejam I should be able have my game ready with no problems. Thanks for taking the time to want to play my game.
Furiiku Level 10
Didn't get this to work, publish a game and not code next time.
Problematicar Level 36
I'm sorry but the game is not working at all for me, even after I compiled it myself, next time try to export the project.
Nothing is working for me except the laser with space bar. The movement just goes straight to the corner and stays there. Also the lasers didn't do anything when they hit the enemies.