Description

You play as a shape trying to escape a tower, you must change your shape to make progress through the tower to your freedom!

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Summary

Shape Escape presents an interesting mechanic of switching shapes to navigate through gates, which some players found neat and fluid. However, several players noted issues with theme relevance, technical polish such as collision detection and movement responsiveness, and minimal audiovisual presentation. Suggestions included improving game feel, adding sound effects and music, and enhancing the shape mechanics to be more meaningful and varied. Overall, the game shows potential but feels closer to a prototype needing refinement.


Gameplay Mechanics Theme Relevance Technical Performance Visuals/Art Audio Controls Generated by AI based on the feedback Shape Escape received.
  • Veralos
    Lv. 38

    The idea of changing shapes to bypass obstacles has some potential, but just having blocks that arbitrarily disappear depending on the shape isn't very interesting. Perhaps instead you could have skinny shapes that let you move through tight spaces vs. wider shapes that let you cross gaps. Maybe the shapes could have different jump heights or movement speeds. I'm also not sure what it has to do with the theme.

  • LD Smith
    Lv. 9

    Nice and simple. I was impressed with how fluidly the camera moves with your shape. The controls felt solid. Some background music and sound effects when jumping would give it a little more flavor.

    UltraShot
    Submitted

    UltraShot

  • Kwis
    Lv. 67

    It's nice to change shapes to pass some areas, but I wish it changed something else to do that. Like, maybe being a square allows you to do something than being a triangle doesn't, etc.

    Asie that, I felt like the movements were a bit too floaty. When you land, you can't immediately jump, so I lost somes lives because the player wouldn't jump as soon as it touched the ground.

  • Problematicar
    Lv. 37

    The shape changing was a neat idea, but I don't think it connects with the theme at all, and you could've also implemented it better. If the player keeps left clicking or right clicking the variable you use for the shape will keep decreasing/increasing even if you're already a square or triangle, and I think that's what causes the problem where it doesn't actually change shape (Also the shape blocks don't work)

    It looks closer to a prototype than a game, but you could probably polish it up a little bit and make it an ok entry :)

  • C0DERP1GLET
    Lv. 36

    This was a pretty fun game but I don't think it is designed to get high ratings. I mean, both sound, theme and art is like 1/10. Please try to get at least one sound effect and something more artistic than shapes if you want to get higher ratings.

    BTW Did you know that another game called shape escape participated in the last GM48. It had almost the same mecanic.

  • Vinnie_V
    Patron

    This is a neat idea! Feel free to crank up the gamespeed to 60 fps next time. An action game like this totally benefits from that. :)

    Also I think the collision detection with the ground gets a bit wonky at times. There were a few times I wasn't able to change shapes at all, and I think it was because the game didn't think I was on the ground? Not sure, just trying to spitball some potential helpful debugging info lol

    Awesome job though!

    Lovebirds
    Submitted

    Lovebirds

  • Henry Haak
    Lv. 41

    I like the idea of switching shapes to get through gates, and I also like that the gates aren't just walls but blocks to jump through. I'm not really sure how the game relates to the theme "One Shot" though.

    Star Raid
    Submitted

    Star Raid

Post-mortem

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