This is my second gm48, I participated in the 23rd and enjoyed it so I'm back. With a few more months of learning game maker under my belt, I hope this is a little less broken than my last entry haha.
There isnt too much to the game besides playing the levels and seeing how far you can go without dying. There is no end game. That being said, all the levels are randomly generated so hopefully that will help with replayability of the levels.
Thanks to those who play it, I really apreciate it
GAME DOES NOT SUPPORT CONTROLLER.
Music by Mathew Rao. Mathew-Rao.com
This was my first shot at procedural generation and it was a ton of fun. If youre interested, I followed Lewis Clark's video on procedural generation to get it working.
Peter 🌊 Jørgensen Organizer
This is great use of procedural generation. Game jams generally don't have much time for creating content, so proc-gen is a great alternative. I really liked the game. I wish that there was more to do. Great music as well!
Fachewachewa Level 38
Using game jam to test new stuff, that's the spirit ! o/
Veralos Level 26
Cool game. The level generation seems to work quite well. The levels all feel different as well as fairly solvable (though the game once generated a level without a key). However, I think there could be more reason to explore the level - currently you can ignore most of it and head straight for the key. Some sort of goal or progression would also be a welcome addition.
SpaceMyFriend Level 15
Ok i had so much fun with this! I knew right away where you learned to do procedural levels haha! I've watched that video many times :D The controls were really great. Very smooth. Although at times it seemed like i could wall jump and then other times I couldn't. I really liked the music. Didn't feel repetitive. I'm not entirely sure how the theme fit into this. You have three health and infinite bullets.
But I really had a blast with this! On the way down to get the key the game was like an action platformer, but on the way up it turned into a puzzle game. Very nice job!
Kwisarts Level 43
First: small bug. When you shoot before the level generation is over, the enemy is dead and alive (dead sprite but actually he still moves and attacks you) Also, clicking spawns player objects, I think you forgot to remove that :D
It's sweet that it has random level generation! One thing though, it takes a whiiiiile before it becomes playable. Maybe it should build itself quicker. It's sweet to see it being build but it takes a long moment. Or at least allow the player to skip somehow. You don't want to force a player to wait, especially for replayability when the player saw that already countless times.
Problematicar Level 32
I really really liked the idea and how you implemented it, this is one of the rare cases where randomly generated levels are actually necessary for a game, and you nailed all the different variables, making the games easy enough where you're not stressed and hard enough where you still have to think about what you're doing.
I'd have made them a little harder since you have infinite tries, but other than that and well, the bad art, this game is definitely a really cool and fun interpretation of the theme.
Juzek Level 6
I enjoyed your game! The random level design worked well, Did you implement anything to ensure that each level is 100% solvable? I thought the music was cool and fun. I really wanted to be able to shoot up, and I'm not sure about how well it fit the theme.
Hey thanks for playing! I really appreciate the feedback. I did notice after submission when I was showing my roommates that every once in a while the key won't spawn, so I need to add a couple lines of code to work as a back up in case the conditions aren't met for the key spawn.
I agree about shooting up, I didn't consider it while designing the game but it would be useful.
As for the theme,I agree. I originally planed for it to plan more like a rougelike But I got a bug with the lives system close to the end and time was tight lol