For the Queen

  • Action
  • sfrog
  • 5 months ago
  • 49th


30/10/17 - An updated Windows version is available for download at:

The Queens honey is under threat from monsters!

Guide a swarm of brave bees to dive-bomb their enemies and claim victory. Each bee only has one chance to attack, so make sure you hit the target and not the ground.

  • 'D' button deploys a new bee from one of the four entrances. Bee Picture

  • LEFT/RIGHT directional keys control the bee whilst UP key flies.

  • Attack the enemies from above. The higher distance the bee dives down from, the more damage it will do.

  • Grab the green power pellets to give your bee a temporary strength boost. Bee Picture

  • The stages are over when either all the honey has been eaten, or all of the monsters have been destroyed.

Programming/Art by SFrog

SFX by SFrog using bfxr

Additional Art by GicaCreativeStudios

Bee Picture


You must be logged in to leave feedback
Register or log in to start writing.
  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 5
    4 months ago

    Neat game! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :)

  • Fachewachewa
    Fachewachewa Fachewachewa 18
    4 months ago

    aaaahhhh gawd, check your sound levels.

    Neat idea, one thing that annoyed me a lot is the controls.

    • first, why do we have to press D each time we want a new bee ?
    • since we have to press D, left hand is on the D, right hand on the arrows, right ?
    • then WHY do we have to CLICK try again instead of, I don't know... pressing D ???

    (I'm exaggerating my reaction, it's not that problematic, but it gets very annoying, especially when you have to really be fast)

  • Veralos
    Veralos Veralos 16
    4 months ago

    Neat idea. I can see how the idea of bees sacrificing themselves developed from theme, though it seems a little downplayed. The actual gameplay is okay but has a few issues such as the random spawns and unreliable enemy collisions. The art looks nice, but the sound effects can get a bit annoying.

  • Problematicar
    Problematicar Problematicar 22
    5 months ago

    Not a bad idea, barely relates to the theme tho, when you have basically infinite bees to try it. Art and sound were ok, the gameplay a little less, it was kinda fun, but felt pretty awkward to play, and the last level was borderline impossible.

  • Kwisarts
    Kwisarts Kwisarts 21
    5 months ago

    I kinda like the idea, but it goes too fast. Controls takes a bit to get used to, but even when you got it, the bees are a bit tedious to control and you need to be high to deal more damage

    The "how to play" button was surprisingly difficult to click on

  • William
    William William 3
    5 months ago

    Hey, the art looks really good and the game runs great! It took me a second to figure out the contols but I learned quickly.
    I would suggest changing the platforms the player spawns on to be a different sprite. It was a little confusing that the platforms dont kill you when you spawn, but if you touch them down below they do. Just a thought.

    Good job!

  • gary butler
    gary butler gary butler 2
    5 months ago

    The idea and graphics are great. The controls took a little getting used to, but in the end I was addicted to dive bombing with my bees. Could use some more polish overall though. Will play again.

  • Juzek
    Juzek Juzek 3
    5 months ago

    i like the dive bombing bees, but i feel bad for them. Why not automatically spawn a bee when one dies to save me the trouble of hitting "D"? I didn't get the numbers on the bees. I liked your take on the theme, and the sprites

    • sfrog sfrog
      sfrog 2

      Hi, thanks for your feedback and playing my game :)

      The "D" button was going to be a concept for some later levels that I ran out of time before implementing. In those levels, the drop from the spawn point would squash the bees automatically, and I wanted to give the player a chance to prepare themselves before the next bee was deployed. But in hindsight, I kinda overestimated how many levels I would be able to make in the time-frame.

      The numbers on the bees were an indication of the vertical speed and the amount of damage they would do to the bugs on impact.

  • siridakis
    siridakis siridakis 7
    5 months ago

    Cool idea, I really liked the sounds and the take on the theme but some things in the execution really made me mad while playing hahaha.
    What was that last stage??? I thought it was impossible but after dozens of tries I managed to pull it off. What really annonyed me is that sometimes there was just one full honey pud left (100) and the bug ate 70 in ONE BITE! >_<
    Also, I thought bees were lighter :)

    • sfrog sfrog
      sfrog 2

      Thanks for playing and leaving feedback. Yeah, the last level was a bit rushed and probably much harder then I expected it to be. But kudos for managing to beat it :)

      As for the honey pods, I'm not quite sure what happened there, as the bugs should have only been able to eat 5-35 in one bite. Admittedly, that in itself may be too much anyway.

      These are special (heavy) bees! :D


There doesn't seem to be anything here.