The player is tasked with completing a set of 12 timed levels.
When the player is taken to the next level, they remain at the same location.
Can you beat the clock and reach the finish without plummeting to your death?
This game was made in the last 4 hours of the jam.
Quite good! I would recommend 1 Hour Game Jam for you, I participate sometimes and it's really fun! It has a nice, clean style and some sweet music. However, I found that it was hard to react to the new level, maybe a preview of it would help, or maybe a second of stillness to convey your surroundings.Submitted
Quite impressive result for 4 hours. It's perhaps lacking sprites, but the rest is there! Short, sweet, to the point. The music loop switching, making the tension progress really helps you to continue to play as the level design guides you on what you must do. I was a bit confused the first time, but aside that, the goal remains clear.
That's a pretty good functional game for 4 hours, and it even manages to end in my favorites. :)
That was cool! Wasn't sure what was going on at the start so I just waited for a little bit until things changed and then it made sense - so maybe a little tip thing in-game might help? (I know it mentions something in the description on the page but, still!)
I completed it second try :) First try I didn't jump to the last platform on the last level so dropped back to the bottom when it looped back to the start haha. Wasn't too bad - just meant I had to play it through again, which wasn't a bad thing :)Submitted
It's a pretty clever idea, and though the game is short, it's well polished and intuitive. The minimalist art and the music combine really well together, and unlike some of the other games, the concept and use of the theme is quite unique and innovative
I honestly don't have any complains to voice as of right now
Thanks for your entry!
Didn't know what was going on at first but then i just waited for a little and "oh? ok so this is what i do? ok" I like the idea, could of been more clear and I'm sure the second room collision is off because i didn't move and i died but every other level i was fine -_- xD but good job neverthelessSubmitted
This is pretty clever. I like how you explained to me where to go and where to stand merely through your level design and block placement.
This game is short, but very sweet and an interesting way to show the player what's coming next without directly showing it!