A/Left - Turn counterclockwise

D/Right - Turn clockwise

W/Up - Attack/Eat

Esc - Pause game


You're a small insecurity in your host's brain. You're in the most far away place of the mind, the slum, if you will. You are born with only one goal - to get out of here, through the Logic City to the Emotion Center, the brain of the whole operation (heehee) and take over the Wheel of Emotions. In effect, to make your host suicidal and make him jump.

As you can probably tell, this game is unfinished. At some point, though, I'll release a full version to Itch.

You can also play with a mouse or gamepad, but I forgot to implement control changes.

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  • Fachewachewa

    Okay so... if your game has gamepad control, you should really mention it in the description. Especially if your game isn't responding to keyboard inputs if a gamepad is plugged in.

    If I hadn't checked to feedback to see if people were able to play it and try to solve the issue on my end, I would have given your game a very bad rating :/

    The gamepad gameplay doesn't seem to work as intended too, since it's not based on turning but on direction?

    Anyways, concerning the game:

    • Projectiles are a little unfair if you're too big since there's no way to avoid it
    • In the 2nd room there are some one "pixel" obstacles that are barely visible against the background. worse: I got stuck between the wall and the obstacle
    • If you die in the 2nd room, it feels very unfair to get back with only one life, even though I got here with a lot more initially. Dying makes the game harder. The checkpoint should also save you initial size.
  • WangleLine 🌸

    The textures and animated backgrounds are really good, they definitely add to the immersion.

    Oh, I also got stuck in this corner here:

  • D0genutt
    Lv. 2

    This game was... pretty frustrating to play.

    Just the lack of any dodging mechanics made the player so vulnerable to the laser defenders and the shooting defenders made this a very frustrating experience, not to mention the kinda janky hit detection for the player for when they attack, if you were off a bit from the angle youre supposed bite the enemy at even if you're inside the enemy, you will not kill the enemy. This is easily the most frustrating part of the game.

    I don't want to rag on this game even more, but just the lag in the later levels at the start and buggy collisions just made this a very frustrating experience.

    (By buggy collisions I mean, it's possible to get [softlocked] ( if you go to the one of the corners in this example)

    The good things I can say about this game is that, the music is pretty nice and the artwork is serviceable, if a bit basic.

    Maybe I'm just bad at these kind of games, but I couldn't really just get into this one. I think if the gameplay is revamped in a way where the player can take actions to avoid being hit, I think this game will become much more enjoyable with that addition.

  • baku

    Please remember to compress your music in GM. There is no reason for this game to be 36 megabytes when it could be 5.

    The controls and collisions were a little funky. I ended up getting softlocked at one point >.<

  • Henry Haak
    Lv. 41

    This was an interesting take on a classic, and I think it would be cool to see a final product version of it.

    Maybe I'm just bad at the game, but I felt like it was basically impossible to dodge the bullets (and even more the lasers) that are thrown at you based on how slowly you move. I felt like I was just running through tanking damage. When your snake is long it's especially bad, since often times the bullet will get to you before the back part of your body even starts to get out of the way. It was also a little awkward how you would bounce against walls.

    The music was pretty good, and the graphics weren't terrible, although it's difficult to make something look too bad when using such an abstract aesthetic.

    Also, I get that you were physically moving up on the screen, but I didn't really get the impression of climbing the tower. That might also be an issue with me, from the description you wrote on the site I get even less of an impression of it.

    I don't think the problems are insurmountable, and you have an interesting idea for a game that I'd love to see expanded further (which it seems like you intend to do!)

  • Tero Hannula

    Just played the game, iI was surprised it got immediatly in the game ^^" The music was nice, but gameplay wasn't that good, maybe because character turned too slowly and the wall collision makes you jittery. I got stuck eventyally in one place and couldn't get out :( Here is good article look at about 'buttery smooth movement':

    I had a big slowdown in beginning of the second level, though game looks simple, some memory leak or unoptimizing?

    Maybe somekind of dash could have been good, as now you just couldn't avoid darts and just had to walk towards and eat the shooter for lost lives.