Moving this here: You are more accurate while stationary. Moving while shooting with lower your accuracy.
Play as The Agent and assassinate The Boss at the top of the Tower.
WASD - Move<br> Mouse - Shoot Gun<br> R - Reload Gun<br> Backspace - Reset Floor / Game<br> F - Fullscreen
Note: Floor generation sometimes goes wrong, so if some enemies are inaccessible, you can reset the floor by pressing Backspace (although this will not reset your HP).
O O O O O O O O O O
- You are more accurate while stationary. Moving while shooting with lower your accuracy.
- Your gun makes noise, which is heard by enemies.
- Your progress is shown on the right. There are 16 floors in the Tower.
- Your ammo and hits are shown on the bottom. If you get hit twice on a floor, it's over.
Game was polished, loved the dynamic shadows and the animated UI stuff. The enemies were way too accurate and me being able to successfully kill them seemed arbitrary, very frustrating. The level gen was interesting, it was unfair sometimes but that's just the nature of random levels. Couldn't make it to the top of the tower but I tried!
Like others before me, I had a tough time with the level generation. The levels often felt really oddly shaped, and I was having some trouble navigating them. Also, I felt like the enemies were always able to shoot me dead, but I wasn't able to kill them while shooting directly at them constantly.
I liked the concept and I thought you executed the feel of the game through graphics and music fairly well. The game could use a little work with the level generation, but otherwise good job!Submitted
Not a bad idea, but unfortunately the game just feels unfairly difficult.
There were a lot of times where I spawned, and immediately multiple guys saw me, so I couldn't possibly run behind cover in time before they shot me..
Also, is there some specific spot I should be aiming for on the bad guys? It's like sometimes a single shot is enough to kill, but some of the time I empty my gun into one guy and nothing happens to him 🤔
I liked the idea and stealth aspect, but maybe it was bit too difficult? Were the floors randomly generated? And that you had to go all the way beginning if you die :( I liked this, and it was good that I read accuracy is better while you stand. I was running and shooting around at first as I normally do in the games, and kept dying :D Music was good, fitted the game.Submitted