WARNING! GROWING CAN RESULT IN SOFTLOCK IF YOU DON'T HAVE ANY BIG SHELLS SAVED UP!
WARNING! FULLSCREENING BEFORE STARTING THE GAME CAN MAKE THE GUI INVISIBLE!

One day... I'll find my home

YADOKARI

Enter the world of a little hermit crab wandering through a warm beach.

You have stumbled across a mysterious entity who is unable to return home. In order to lift the curse, you must collect specific items. Overcome challenges, help others, and make new friends as you journey across the coast.

TIPS

WARNING! GROWING CAN RESULT IN SOFTLOCK IF YOU DON'T HAVE ANY BIG SHELLS SAVED UP!

KNOWN ISSUES: Possible to go out of bounds ( please don't c: ) Resize the window at your own risk! (Some resolutions cut off the GUI)

● Different shells give you different abilities

● Watch out for seagulls

● Your tiny body can't handle the strong ocean currents

● Relax and enjoy!

CONTROLS
Alt text
CREDITS

● Draw sprite shadow by tehwave

● Dialogue by friendly Cosmonaut

● Sprite Exploder by Mfzz99

● Semi-Coder by Walter E Stewart

● Aracne Font by Julia Martinez Diana

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  • Jupiter Hadley
    Lv. 13

    Super cute game! I included it in my GM48: Collect! compilation video series, if you’d like to take a look. :) https://youtu.be/QbScIDsTCaU

  • Mur
    Lv. 1

    This game is adorable and very well made.

  • WangleLine 🌸
    Patron

    It's a really cute game, but it's hard to pick up and the controls are all thrown into my face at once D:

    Mal's Game
    Submitted

    Mal's Game

    • Nyveon
      Patron
      Nyveon Developer of Yadokari

      4yrs ago

      That's fair enough, very sorry to hear that.

      There was no time to add the tutorial level we had planned, so the controls were kind of just slapped onto the spawn point to be honest.

      Thanks for the feedback :)

  • kbjwes77
    Lv. 19

    This was quite relaxing even with a bird trying to eat me. Ran into a bug I think, I outgrew my sprint shells before I could finish the race with the one crab guy. The art was charming and the gameplay was quite unique, reminded me a bit of a cross between Don't Starve and Pokemon or something. Great entry!

    SOMNIUM
    Submitted

    SOMNIUM

    • Nyveon
      Patron
      Nyveon Developer of Yadokari

      4yrs ago

      Yeah the shell size issue is probably the biggest bug that got left in the final version of the game (much to my horror). So, my apologies.

      Thank you for the feedback :D

  • baku
    Patron

    Great little game!

    Fits the theme, looks fantastic (minus some small quirks), sounds good, and plays well enough. Had a few issues with figuring out what to do here and there (for example, I didn't find any shells that allowed me to shoot during my first 15-min or so playthrough, so I got stuck at that challenge; and at first I thought "10 and 6" meant 10 shells and 6 pebbles, as opposed to 16 shells...), but in the end I figured it out 😅

    Quite a buggy affair to be honest, but that didn't detract too much from my enjoyment. Well done!

    SOMNIUM
    Submitted

    SOMNIUM

    • Nyveon
      Patron
      Nyveon Developer of Yadokari

      4yrs ago

      Thank you very much for the feedback. Very happy to hear you could enjoy it despite the rampant bugs :)

      Next time polish will be a top priority for sure.

  • ZedSquadron
    Patron

    Nice entry! I thought that the art and the sound fit the gameplay perfectly. Felt a little buggy at times (I got stuck in a wall, and a few items seemed to randomly disappear on me), but that's the nature of the 48 hour jam.

    I think with a few bug fixes, you could have something pretty cool. Good work :)

  • Fachewachewa
    Patron

    Lovely game, could be basically perfect with a few fixes and tweaks. Like, I had to restart because I didn't know there was a push ability until the game spawned some of those shells when I was in the last stage of growth. My second playthrough was full of those spiky shells :'D Anyway, I don't regret replaying it to the end, very good.

  • Mimpy
    Lv. 26

    Now this is really fantastic. The art and the sounds and the setting are all bursting with flavor and creativity. You've really done well in creating an immersive environment, and the different tasks to get each item are all unique.

    Plenty of polish, the sound design is top notch, and I love the way the ocean moves and pulls you in.

    There are some issues with progression and soft locking, if you get eaten by the seagull during a dialogue sequence that's supposed to give you one of the six items, then it becomes impossible to get that item from then on.

    Graze Days
    Submitted

    Graze Days

  • Rochops
    Lv. 1

    There are some instances of soft lock in the game due to the random nature of the dropping of shells and size of your main creature. The art looks nice but ( because of resolution I guess?) some characters look weird (Sea and Sir mostly) also some of the walls around the beach look like they were quickly put together as like a fast scribble making it look odd. The lack of some invisible walls allow you to phase through some the walls which leads you to getting stuck (in the very begining of the level you run down instead of up and phase through a wall). I don't know if it was my computer or something but I tried doing the race multiple times with the sprint and I couldn't do it, the only way I could do it was by triggering the race by touching the side of the starting line which gave me more distance. Other than that it was fun to move around the beach collecting stuff for the different dudes around there and the seagull was a nice addition to create some tension.

    • Nyveon
      Patron
      Nyveon Developer of Yadokari

      4yrs ago

      Thank you for the feedback. The ability to go out of bound was a pretty big oversight on my part unfortunately. Not being able to do the race does seem strange, in playtesting it was quite doable, it could definitely be the effect of low framerate though (will have to look into this).

      All very valid feedback, thank you very much :)

    • nyx
      Lv. 4
      nyx Artist of Yadokari

      4yrs ago

      Thanks for the honest feedback, kind sir! There are definitely many issues that we struggled to fix due to time, but I hope you enjoyed the game regardless

  • Grok
    Lv. 1

    Nice cutesy gaem, very warm sands, nice to listen and relax. Smol crab came and gave me ten and six sand dollar much profit. Easy to move around even with my beeg shell. Maybe I should race Thes too. I watched smol crab do quest. It was very clear to me even though I am Grok. Everyone should come and visit Grok.

    Love, Grok.

  • Renusek
    Lv. 3

    Not enough time to react to the bird I think (though maybe I could get used to it). Nice sound effect. Pushing could be done by holding the button maybe, but it's not bad this way too. And the water is a bit too powerful. I didn't beat it yet, but I enjoyed it.

    Swimmer
    Submitted

    Swimmer

    • Nyveon
      Patron
      Nyveon Developer of Yadokari

      4yrs ago

      Thank you for the constructive feedback, glad to hear you enjoyed what you managed to play :)

      About why the seagull might not give enough time to react, it's a bit silly. We had a placeholder sound throughout most of the game, which was just me saying "I AM A SEAGULL, SQUAWK" and it never crossed either of our minds to change it until the very last minute, leaving no time to playtest the new sound and adust the timing. It does make for a funny story though :P

    • nyx
      Lv. 4
      nyx Artist of Yadokari

      4yrs ago

      Thanks for the feedback!! Glad you enjoyed

  • kylekubik
    Patron

    Very cute little game! I had a lot of fun solving the little hermit crab puzzles.