-
Patron
Hi, I tried your game. For next time, remember to give player indicators that something is coming on specific place (for example, red claws, ground rumbling, mud raising etc. from the spot the claw will appear.). Now you cannot anticipate and the randomness takes the toll. On the fourth run I died immediatly as something appeared on me. Otherwise it was good idea, and nice you tried something else than pixelart.
SubmittedTour on the Underworld
-
Lv. 67
I was confused. Mushrooms invert your controls?
It would be grat if you could add a description to talk about your game and mention the control, gameplay and such!
SubmittedPlease, Move To The Circle
-
Lv. 13
Good start. I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/kXdTBNclSjs
-
Lv. 18
Mixed feelings about this one. The game isn't really polished, but it is hard and the gameplay is great. I would give it a 5/10. If you can't make art or audio, I suggest making a team with people who can do that.
SubmittedA Week in Haybrook Town
-
Lv. 17
The game ended so quickly after I died that I never saw what killed me... Maybe put a few frames where the enemies cannot hurt you so that you can get out of the way?
This could have been pretty fun, but as it is there is no way for the player to react to things spawning on top of them.
Submitted3, 2, 1... Evolve!