You control a turret that must be defended from the enemy colors. However, your friends are mixed with your enemies! And, when the timer runs out, your color changes, changing the dynamic of the whole game. Your gun changes, your enemies change, and your friends change!
Summary
Color Countdown is praised for its creative concept involving shifting friends and enemies, coherent art style, and charming polish. Players appreciate the unique color-based shooting mechanics and sound effects. Some feedback suggests the game could benefit from slightly faster pacing and more responsive feedback to enhance excitement. Minor issues include occasional frustration with color switching mechanics during gameplay. Overall, the game is well-received and considered fun and engaging.
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Lv. 13
Nice little game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/XYfIcuyIYDU
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Lv. 67
Pretty good level of polish! Charming, fun and cute. It's a bit annoying how when changing color, you may have accidentally shot all your pellets, succesfully killing your color sometimes. It would have been nice to destroy your previous color of bullet and perhaps render the new one innoffensive to avoid accidentally killing the wrong color because of the slow color switch (while enemies still move to you; even with the force field it can get tricky)
SubmittedPlease, Move To The Circle
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Patron
I honestly didn't expect this game to be this good. I mean it still pretty simple, but the concept is really cool, and I liked the fact that each color have its own type of shot.
Even the artstyle works well, it's not crazy, but it's coherent.
It's just a little too slow to really start, and a little more feedback (or juice, even if I hate this term) on the shots might have helped make the game more exciting.
SubmittedBoyard