Description

You control a turret that must be defended from the enemy colors. However, your friends are mixed with your enemies! And, when the timer runs out, your color changes, changing the dynamic of the whole game. Your gun changes, your enemies change, and your friends change!

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Summary

Color Countdown is praised for its creative concept involving shifting friends and enemies, coherent art style, and charming polish. Players appreciate the unique color-based shooting mechanics and sound effects. Some feedback suggests the game could benefit from slightly faster pacing and more responsive feedback to enhance excitement. Minor issues include occasional frustration with color switching mechanics during gameplay. Overall, the game is well-received and considered fun and engaging.


Concept Art Style Pacing Sound Effects Gameplay Feedback Controls/Mechanics Polish Platform Potential Generated by AI based on the feedback Color Countdown received.
  • Jupiter Hadley
    Lv. 13

    Nice little game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/XYfIcuyIYDU

  • Kwis
    Lv. 67

    Pretty good level of polish! Charming, fun and cute. It's a bit annoying how when changing color, you may have accidentally shot all your pellets, succesfully killing your color sometimes. It would have been nice to destroy your previous color of bullet and perhaps render the new one innoffensive to avoid accidentally killing the wrong color because of the slow color switch (while enemies still move to you; even with the force field it can get tricky)

  • Fachewachewa
    Patron

    I honestly didn't expect this game to be this good. I mean it still pretty simple, but the concept is really cool, and I liked the fact that each color have its own type of shot.

    Even the artstyle works well, it's not crazy, but it's coherent.

    It's just a little too slow to really start, and a little more feedback (or juice, even if I hate this term) on the shots might have helped make the game more exciting.

    Boyard
    Submitted

    Boyard

  • Ampersand Game Studios
    Lv. 4

    Thought the art style was very good, and well executed!

    The idea of swapping is a nice twist to always keep the player paying real attention.

    I did feel as if everything could be sped up just a little bit, as it did feel a little slow at times.

    Turnover
    Submitted

    Turnover

  • Badwater
    Lv. 1

    Good game. Really liked the sound effects and the idea of friends and enemies constantly shifting. What font did you use? Any thoughts on making a mobile version?

Post-mortem

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