tempbone is an intense count stabbing simulator which also features a trombone, after which the game is named. The counts must each be killed in only fifteen seconds. Are your stabbing fingers quick enough? Are your jumping legs mighty enough? Is your trombone playing mouth soggy enough?

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  • Kwis
    Lv. 67

    Neat and cute, but not a fan of these type of mechanics...

  • Veralos
    Lv. 38

    I've seen the "puzzle solving using your past selves" mechanic done a few times but it's usually still interesting. It's certainly implemented well here and it's impressive just how many clones you can have. I also like how they're different colours so they can be told apart. "Down"-ing the "counts" is a fun objective but I didn't enjoy the level where he teleported back and forth - it felt like too much trial and error.

    The graphics all look very nice and create a cohesive style. As I mentioned the different coloured clones thing is a nice touch. The music and sound effects are good too but the music can get a bit annoying when trying to think about how to solve a tricky puzzle.

  • Jupiter Hadley
    Lv. 13

    Nice graphics, fun game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/oApJHC00338

  • Tero Hannula

    Game had nice graphics, nice idea for theme. Music was catchy (hope you made it yourself), though started to irritiangly repeat itself when I was on last levels (:

    The spikes should be deadly when you jump/fall on them, or they stab you, not when walk against them :/ Last level was especially frustrating because of that. Platforming mechanics were okay, but ability to control height of your jump was missing, I felt that necessary :/

  • Fachewachewa

    Very very cool game, good looks and sound, and overall good gameplay and idea. The interpretation of the theme was really cool, but I'm not sure what the relation is betweet the trombone and the timeclones, but ok :D

    There are however a lot of level design problems. There's 2 or 3 levels where you can just skip almost the entire level, but on the other hand, in other levels the plateforming required is too precise, especially for a puzzle oriented game. (for example in the last level, I don't understand why the spikes are so close to the first jump, while you can just jump over all the other spikes at the top).

    Thankfully you can start over instantly, but I had a few issues where some of the clones were disappearing or getting desync.

    Anyway, overall very good game, but the level design was a let down.



  • Fajpaj
    Lv. 5

    Super interesting game! Wonderful art, solid music (although clips a lot) and really cool gameplay. However, I wish you could manage the number of guys running around your stage, or at the very least have a limit to make the puzzles a little less chaotic.

  • Neural Pathway
    Lv. 2

    Really good game! The main mechanic was fun and innovative, and I liked how you used the theme! I especially enjoyed the puzzle in the last level. The hitbox for the knife was frustrating at times and cost me a couple tries, but that's probably just me being bad at the game ;)

    Overall a great entry, good job!



  • QuibbleCoatl
    Lv. 11

    That was really impressive, a puzzle game where I had nobody but myself to blame for the timing of the traps is a great idea. art and colors were really great. I am impressed with the puzzles for a 48 hour jam. funny too.

    Nice pun with the theme haha.

  • Togweld
    Lv. 2

    This game has some amazing artwork, and the player-ghost mechanic was really fun to mess around with, especially that one time I created an army of murderers stabbing each other in the back. Overall a really high-quality game!