Movement- Arrow keys/ WASD
Fire- Space/Left mouse button

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  • Jupiter Hadley
    Lv. 13

    Interesting idea! I included it in my compilation video series of all of the GM48 games, if you’d like to take a look. :)

  • Problematicar
    Lv. 37

    This game had the best level design I've seen so far in this jam, you took some basic concepts and made really good levels with them. It's a shame the art and code aren't that good (the bad collisions actually help you in some parts though) and the lack of sound is also a really big hit to the overall score, but I had a ton of fun, and as i said, the level design was great.

    Edit: with bad collisions I mean that you can basically jump on the side of blocks and it'll still count as being on top of them, I don't know how to explain it, but it's pretty obvious when playing the game.

    Universe T

    Universe T

  • Fachewachewa

    Even if the game is pretty simple, there are some interesting interactions and concepts.
    But the game obviously needed a little more work on the art and sound. The gameplay is also far from perfect, the fact that you made precise collision is a little weird, but that makes for funny ledgegrabs :)

    I wish the fire from your flamethrower was a real danger though, the only time I took damage was at the start when I burned grass by accident. Of course, some obstacles you need to not burn / melt to progress, but the flamethrower is technically 100% usefull :p

  • Veralos
    Lv. 38

    There's no sound and the graphics aren't amazing but I actually quite enjoyed this. I really like all the different obstacles your flamethrower can be used on and how they were clearly introduced over the course of the game. It was also clever how all these things can act as both a helper and a hazard e.g. the falling platforms can help you move but can also crush you. That said, the gameplay isn't perfect. The movement is slow and jumping is quite floaty, plus it takes too long for the blocks to burn away.

  • Kwis
    Lv. 67

    The pace is rather slow! But good idea to include the fire, not a bad idea for the theme.

    Lv. 36

    Very nice level design. The level gimmicks is easy to undertand and used in many, creative ways! The graphics are bad but the color palette is pleasing to look at. I also like how the background is conected to the platforms.

    What weights the game down is the complete lack of sound and animations but I understand if you prioritize content and level design.

  • _l3on_
    Lv. 8

    The gameplay is really nice with all that different platforms especially the white one (clouds?).

    Good job :)