Click to clear the falling blocks! Clear all of the blocks to win! Don't let any blocks fall to the bottom! Don't click with the wrong button! Don't miss! Most blocks can be cleared with just a regular left click. But some blocks are special: R - Right-click! 2 - Double click! 2R - Double right-click!
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Lv. 13
Challenging little game! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :) https://youtu.be/ZzdTZAUuWWs
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Lv. 38
It feels a bit bare, but it can be kind of fun trying to quickly click all the blocks. It could use a bit more variety and some visual feedback to make it more interesting. Triple clicking all over the place to do stuff also seemed really unnecessary.
The most interesting part was probably clicking the square to retry. It's a neat idea and is surprisingly challenging. I know you only get one retry to fit the theme, but I think it would be cool if there were infinite retries. The retry block could get faster or smaller each time you fail so it gets harder and harder to retry until you eventually fail.
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Lv. 15
Pretty cool. The thing I liked most was the one shot to retry part. That was pretty sweet! I didn't like the sections of the game where you had to triple click, because i would sometimes accidentally click a 4th time and then lose instantly. Nice job!
SubmittedGun Glitch
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Lv. 67
Okay, the reason I stopped playing was the game over screen. Obnoxious sound with an unnecessary "loser" pasted in. That was really unnecessary... People didn't mention it too much in the comments, but really, it's very annoying to see that screen too much times.
Also, menu navigation: Don't need to make it that complicated. It should be quick and clear. I once got mixed with right click and left click and it sent me back to menu instead of the next level. Really, buttons would have been more simple and welcome.
Often, if something is not needed, it's better not to use it, especially if it's a questionable design choice (in that case, the menu); though I guess you tried to be original.
Aside that, the game was kinda fun, although it looked too simple!
SubmittedParty Maniac
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Lv. 37
Definitely needs some polish, I liked the sound effects (Except the losing one wtf), and I actually really liked the one shot retry. But other than that everything is really simple and uninteresting.
SubmittedParty Maniac
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Lv. 11
Interesting use of the mouse for the menus other than that a simple puzzler.
SubmittedOne Bullet, One Life
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Lv. 2
Thanks for giving it a look! Fun fact; all it's really doing is counting clicks, so you could go "left, left, right, right" and then the next click would go to one menu or the other. My thinking was, the game is a click-fest anyway, so I'll keep with the theme of fast clicking even in the menu.
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Lv. 7
What a good losing sound.
The triple clicks to navigate menus and that, it's weird. Stuck out to me. Also it doesn't really seem to get much harder as you advance through the game. Could do with some more mechanics being added over time but eh it's a 48 hour game it's to be expected.
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Lv. 2
I did have plans to vary the falling blocks a lot more, but yes, time was not on my side. Thanks for checking out my game! :D
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Lv. 19
Triple click to continue? Triple right click to return to menu? There's some really interesting design choices. :D
First of all: Congratulations for completing this game in given time window! It's ugly, it's simple... it's what it is. Some music would've improved the overall atmosphere, now it was quite plain and boring that way. Concept was interesting, execution could've been much more interesting.
SubmittedICED
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Lv. 2
In retrospect, maybe I should have just made a block as a button for menu navigation, instead of the triple clicks. Thanks for checking it out!
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Lv. 2
Interesting concept and the pace is fast and enjoyable. Good work on this submission!
SubmittedEdge Lords
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Lv. 2
I appreciate the kind words! I did plan to have more randomness and more speed built into the gameplay, but, you know, time.
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