These boxes can do anything you can imagine!.... as long as you have the right code....
Wield the Wonderbox to jump, toss, and blast your way through 15 unique levels! Can you get a perfect S rank?
This game will be a little unweildy if you're computer doesn't have a numpad, but I hope those of you who do not will give it a good try anyway!
This was a fun jam! I'd like to thank everyone who tuned into my livestream of the development, even if it was just to say hello! I think this one turned out pretty nice, and I hope you enjoy it!
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Lv. 1
clever game but quickly became more complex than i was prepared for
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Lv. 13
Lovely concept, great game! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/xLRwFoQlSuM
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Lv. 2
I love this so much! I can't believe how much you achieved in the 48 hours!! The catalogue is huge and the box is so full of all the wonder :D
The concept is fantastic and it is a truly tricky puzzle platformer! I couldn't finish it, I'm not clever enough unfortunately.
Fantastic use of the theme, wonderful graphics and I love the 1337 option!
SubmittedSell Harder: Sell, sell, sell!
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Lv. 38
Excellent game! There's a lot of content and is all seems well thought out. The abilities of the box can be combined in interesting ways and it seems there are multiple solutions to some puzzles, which is cool. I also thought it was pretty neat how the first few levels tell you what code to use then after you get handed a list of codes and need to figure out their uses on your own.
I also appreciate some of the extra touches you added that weren't necessary but give the game a bit more personality such as the few codes that just do something silly. The dynamic music is cool too. The optional collectibles and rating system are also nice, though I ended up getting an F.
Overall, there isn't much to complain about. It can be a little annoying trying to remember the codes, and I wasn't super keen on some of the precise platforming focused bits, but those are pretty minor issues.
SubmittedThe Legions of Grenda
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Lv. 21
Having played every game in this jam, this is without question the best execution of theme. I'm also impressed with how many levels/abilities you were able to produce in such a limited time frame. It wasn't just the quantity of levels, but the unique nature of each of them.
I watched my wife play first and her experience was a bit different in that she got easily frustrated with some sections that required timing. She didn't end up finishing because the input method for the cubes felt clunky, so any level that she struggled with only added to her frustration. I felt the same to some degree, but I think the issue would be easily solved by an alternative input method that wouldn't require memorization to maximize. I felt the game lacked a juice, but in the end was my favorite game of the jam. Good job!
33 Deaths, 12 Cubes, Grade A
SubmittedValet
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Lv. 67
52 deaths and 8 cubes (I didn't understand you could collect them at first, they don't look very collecty), grade C!
Pretty nice game. Feels a bit too long imo at some point, I was just hoping it would end (cause it's a jam game, kind of expect them short) might not be a flaw for some.
I love how everything revolves around the box and how you have digit codes and everything. As stated previously, a 3 digit code system would maybe have been more fitting. It's nice how some puzzles can be resolved in several ways. (Once, I showed a hint and I actually solved it another way) I really love how there is so many content! Though I kind of wished the background would be a bit more... backgroundy?
My only complain would be the hitbox, i felt it was too big when touching the spikes.
SubmittedThe Light (The Ascension II)
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Lv. 4
I loved that game! The code idea is awesome. Like Joseph, I would prefer 3 digit codes, but the game is pretty fun to play anyway!
The music fits the game, and graphics are simple but work. Good job!
SubmittedThe Last Miner
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Lv. 4
Gameplay was top-notch in this one! The only tweak I might have tried is using 3-digit codes instead of 4, but thankfully the code guide is there to help me the many times I forget a number. Also, the most useful numbers are easy enough to remember, like 1234,1235,1236, 1000. I like rolling the box forward, making it a rocket, and then blowing it up to take down enemies, very satisfying! And the amount of content was super impressive. I got stuck at one of the later levels, with three switches at the beginning. After restarting twice and still messing it up, I gave up.
The music and sound is quite good, but I ran into some technical issues where the music started messing up and getting quiet at random times. Also, I'm not a fan of the background and really much of the art except the character and the box (although, still better than no background).
Those things are nitpicks though because overall this has been one of my favorite entries (and I only have one left to play).
Nice job, Seltzy!
SubmittedParum
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Lv. 37
Good game, the dev has really high IQ too.
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Patron
Best game I've played so far (only played 10, but still). Fantastic use of the theme.
SubmittedSpearmint Mountain
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Lv. 1
i have wrote a big review of this game and then accidently deleted it so here's it briefly: Game is great. Levels made very good, they uses all codes to complete them. I like fun code (1337). Graphics is great, pixel art really fits here. Music loops very smoothly and she isn't getting boring after few minutes. Overall: it's a great game, i think one of the best entries.
SubmittedRick and Morty, Epic Meeseeks Adventure
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Lv. 4
Interesting concept, and although the number pad is confusing at first, after using it for a few levels you remember the codes and enter them fairly quickly. Great design, and fun levels. Graphics are great and everything works perfectly.
Really high quality entry for a jam, and even better when all facets were completed by a single person. Well done!
SubmittedPowerbase
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Patron
Grade B ! 10 cubes & 53 deaths.
It's a really good game!Cool idea, not sure about the whole numpad thing, but that was fun anyways. Pretty good level design too, which is kinda rare during game jams.
One thing though: those spikes need a smaller hitbox! I've died sooo many times without really touching them. (I died like 20 times on the level with 2 moving spikes in a little corridor below the start ahah).
SubmittedW-Hands: Get Yours Now!