God of Thieves

Your player was born and raised in the Roman empire and lives in a small village.
After committing a crime he is banned, and will have to leave the city by midnight.
Seeking revenge, he destroys the entire city and sacrifices it's remains to Hermes, the ancient god of thieves.
This task is up to you. Destroy as much of the town as possible in the 1 and a half minute period!


Walk with WASD or the arrow keys.
Pick up and throw objects using the mouse.
Throw items to the altar in front of the temple to sacrifice them.
Chop down trees and houses for an extra monetary bonus.
This game features a highscore and achievement mechanic.

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  • Tecna
    Lv. 10

    This game is really fun, with a consistent art and great music! Destroing the city is pretty cool, although the controls are a bit confusing. Despite that, I really enjoyed your game.

  • Jupiter Hadley
    Lv. 13

    Fun game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/j63-vhZNW1o

  • Problematicar
    Lv. 37

    Really good game, I'm almost sure that last achievement is not humanly possible though.

    The art and sounds are really good, gameplay is kinda confusing at first but fun once you get it.

    A pretty cool thing that is rarely seen in jam games is how well you made the menu, you even managed to add achievements in.

    The only bad thing that I can think of is probably the confusing collisions at the border of the city, you should've used different tiles for the walls.



  • Fachewachewa

    Fun little game, but being able to pick up debris is a little confusing when you're trying to destroy as many things as possible. There's so much of it and they're only worth one coin when sacrificed :(

  • pmmj
    Lv. 2

    This is pretty fun, not gonna lie. I really enjoyed the running around and wrecking the town, however it doesn't have to do much with sacrificing. I think there could have been a little more to this. The art was pretty great although the tiles look out of place. One little gripe I had is how easy it was to lose the axe without clicking on the buildings, as well as the fruit not being able to be sacrificed. Seems really fun and quite replayable. I'd love to see this again if you add more to it! Great work!



  • deadhog
    Lv. 2

    I really enjoyed it! The premise is great, the music was fun, and the gameplay was ok. It took me a couple of retries to actually understand how it worked, since there wasn't a tutorial. Went straight back when I learned in the comments you could sacrifice the sheep (didn't figure that out on my own). Good work :)

  • cortop
    Lv. 4

    Good looking game with nice music! Fun little sandbox-y type gameplay, too. I really don't have many complaints, but like others have said there's not a lot to the gameplay. Throwing boomerang axes at buildings was the most fun part!

    One glaring flaw was the sacrificial items. The sheep are worth a ton, but they're no harder to sacrifice than the other objects. Maybe the sheep could run away from you or something? It's a weird balancing issue that makes the game feel unfinished.

    Anyway, it's nice little game you've made! It just needs more gameplay!



  • Anonymous
    Anonymous Avatar

    6yrs ago

    Art and music are nicely made. Gameplay could use a little extra something. I had the most fun using the flying and magically returning axe to destroy everything.
    I managed to escape with ~215 coins and a single second on the clock. I think there might just barely be 500 coins worth of things to sacrifice, but it isn't anywhere near humanly possible to get them all in 90 seconds.

  • Veralos
    Lv. 38

    Neat game. It looks nice, the music is good and it ties into the sacrifice theme pretty well. This might be intentional but I found it weird how you can pick up stuff without standing next to it. You can just stand next to the temple while grabbing sacrifices so you don't have to go back and forth. In the end, my best score was 136. Is it actually possible to get 500?

    • Thomas Sjerps
      Lv. 29
      Thomas Sjerps Coder of God of Thieves

      6yrs ago

      I disabled the range for picking things up, because I felt it slowed the game down too much. Could've just added more time to the game. I don't think it's possible to get 500 in the game. Don't know though.

  • Euxiac
    Lv. 4

    The swapping between mouse and keyboard, between the menus and the game-play was weird to me. Either stick to one or the other in terms of the player's right hand. You might've been able to get away with just the keyboard or just added mouse functionality to the menu. Good game :D