You are a robot sent on a planet. Your mission is to eliminate any hostile creatures and prepare for the future colonization.
Due to a malfunction your battery capacity is extremely reduced.
Choose your set of skill but be careful, they will LOW your BATTERY!!

[<] [>] move
[Q] shoot
[W] drop bomb
[Space] jump
[Esc] toggle full screen

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  • Tecna
    Lv. 10

    The art of this game is beautiful and the mechanic of sacrificing battery to gain new habilities is very cool. This is not a difficult game, but it's fine this way, as the player can easily see the outcomes of their choices, so I guess you did a nice job here. :)

  • Jupiter Hadley
    Lv. 13

    Nice graphics, fun game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/Ub8Q0nEDs3I

  • baku

    Possibly the best use of theme I've seen so far. Sacrificing health for power...yeah okay many games do that, but the story justification for why that is the case here is clever.

    The controls were a little stiff (layout and responsiveness could've been better) and the sound wasn't the greatest, but overall a good game.

    • _l3on_
      Lv. 8
      _l3on_ Coder of Low Battery

      6yrs ago

      I'm a DOTA player so that layout was perfect for me, but i understand that there are better choise.
      On my previous game i had the same problem.
      Next time the first think i'll code will be an "input setting menu" for bypass the problem xD.
      Ty for your feedback.

  • Problematicar
    Lv. 37

    I love the battery mechanic, the art is also top quality.

    Level design and balance are kinda off tho, but the game is still pretty easy, so the level design never gets frustrating.

    Nice game, awesome idea.



  • Kwis
    Lv. 67

    Good graphics! Controls are kinda clumsy though. One of the problem is that there is a descending slope and you... can't kill those enemies without taking them from the right. Otherwise it's not bad!



  • Nicko
    Lv. 5

    I like the graphic part of the game a lot. The parallax adds a lot to the game. Music would have helped for atmosphere.

    I didn't enjoy that much the controls. At times it felt unresponsive. Most obvious was when you were trying to turn around quickly to shot back. You are probably only flipping the facing/shooting direction when the X speed changes. I would recommend to let the player turn, even though he is not yet completely stopped. That way the controls will feel more responsive. But maybe this design was intended.

    Overall it is an interesting concept to sacrifice health for other skills, but the game was very short.

  • Veralos
    Lv. 38

    I really like the idea of choosing between health or abilities. It's a shame the game's so short you don't have much of a chance to use it. The visuals are great - I especially like the parallax effects with the background. The game feels a bit empty without music, though.

    • _l3on_
      Lv. 8
      _l3on_ Coder of Low Battery

      7yrs ago

      I was in a hurry for all the jam so i missed a lot of things. The music was ready but i export it in MIDI and closed the program without saving one minute before the end (T.T).
      Thanks for your feedback.

  • GreenBlazed
    Lv. 1

    Great game! I absolutely loved the mechanics of the double jump and how the gun works. Some things to improve would be to show off the controls in the game and i would a bit more detail on the ground sprites. Overall you have a solid game.

  • Fajpaj
    Lv. 5

    Love this game! Art is amazing, enemy designs and animations are cool, and the player animations are super great. However, the game is barely demo length and it is really lacking instructions.

    Lv. 36

    Your game feels so empty whitout music and there is no instruction. But the rest is awesome! Especially the enemys.



  • bucketbomb
    Lv. 5

    The art was the high-point, though the other pieces of the game were solid as well. Things generally flowed well, though the size ratio between the monsters and the player is a little odd; I'd recommend making the player smaller or the enemies larger. Overall, great feeling game with excellent art that is hurt by lack of instruction and iffy level design.

    • _l3on_
      Lv. 8
      _l3on_ Coder of Low Battery

      7yrs ago

      I wanna put an instrunction screen in the game but had no time sadly. For the level design, is in my TO DO list :).
      Thanks for the feedback.